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Let's talk real estate. Specifically, the real estate that the Trinity of Earth-27 like to call home.
Stately Wayne Manor is the residence of the Wayne Family, one of Gotham's founding families. It's current residents are Bruce, Selina, Damian, and Helena Wayne. Bruce's other children Tim and Cassandra are also part-time residents, splitting their time between the Manor and their on-campus housing at Gotham State University. Bruce also has several staff that reside at the manor: a butler, a security chief, and a groundskeeper.
The Batcave is a secret deep below the surface of Wayne Manor. Part of it was once used to hide fugitive slaves in the 1800s, as part of the Underground Railroad, it has been expanded and updated considerably by Bruce, Alfred, and Harold. It is now the central headquarters and command center for Batman's crusade against crime and injustice. It has boat and plane access through a waterway tunnel and surface vehicle access through a 1.2 mile long tunnel that exits away from the Manor. Main access to the cave is through two secret elevators in the manor basement and the public elevator in Wayne Manor through a secret code entered on the control panel of the elevator.
A fourth elevator leads deeper below the cave to a private server facility that houses the "Brother Eye" network.
The Fortress of Solitude is an ancient Kryptonian colony ship that was meant to serve as the command post for an ancient Kryptonian colony that died off due to a strange disease which had contaminated the ship during its space travel that Kryptonians were highly susceptible to, which Kelex had spent over seven centuries developing a vaccine for in isolation before going into sleep mode, only awakening again to welcome Kal-El and Kara Zor-El (and make sure they were properly vaccinated before venturing too far into the ship). This ship's lingering biological threat remains as it is the sole security feature that keeps General Zod, Ursa, and Non from claiming the Fortress as their own.
The Fortress has a few robotic servants which appear like small oblong drones that hover about the Fortress, cleaning, preparing meals, and performing maintenance. These robotic servants and their steward, the advanced drone known as Kelex, are the reasons the Fortress has remained a functional citadel after five thousand years of neglect... of course, there are limits to what the robots are allowed to do, so Karen Starr and John Henry Irons are usually needed to make key modifications and improvements.
The Fortress is located in the arctic regions of northern Canada.
Themyscira is the capital city of the island nation of the same name, home to the Amazons. Remarkable not just for its population and magnificent views (speaking of the geography and its beautiful population) but also due to its unique metaphysical make-up. Themyscira exists within its own pocket dimension that also co-exists in different places on the globe. At any given time, the islands that make up this wonderful archipelago can shift from its present location to any of its six alternative locations. The shifts are automated by the very nature of its enchantment, choosing the location with the most ideal weather and privacy at any given time, but can be controlled from the throne room as well for strategic purposes.
The six locations where Themyscira can be normally found are:
The Bermuda Triangle, near the Florida coast,
Southern coast of Ireland,
Mediterranean Sea, near Greece,
South of the Western African coastline,
Northeast of the coast of Japan,
Middle of the Indian Ocean
Themyscira's seventh location is detached from the world completely and is known as the Void. Themyscira can remain in this pocket dimension indefinitely, but doing so gives Themyscira a cold chill in lieu of its tropical warmth and everything seems so much more dull and dim, even food and wine taste more bitter and less flavorful. As such, this state is only maintained as a defense mechanism.
The Nation of Themyscira is an archipelago of over 50 islands of varying degrees of size, biomes, and hospitality. The largest island is Themyscira itself, of which the city and nation take its name and is included in the gathering of islands known as the Paradise Islands. Note: The names "Themyscira" and "Paradise Island" are almost completely interchangeable when discussing the islands that make up this nation.
The other island clusters are the Islands of Reform, the Choani Islands (also known as Kanga Island), and Doom's Doorway.
The Islands of Reform are home to a small penal colony where exiled Amazons and other miscreants are forced to live until such time as they are given Hippolyta's mercy (forgiveness). This colony is housed on a cruel rocky island in the northern most stretches of the archipelago.
Recently, with Themyscira becoming a member of the United Nations, people seeking to immigrate to Themyscira can relocate to the Reform Islands to see if they are worthy of being granted citizenship, causing a small town to rise up one of the Eastern islands of this gathering, far from the penal colony. Few migrants have been granted citizenship as of yet, 90% of them being women, but migrants in good standing have been allowed permits to enjoy brief visits to the main island.
The Choani Islands are mostly a wilderness refuge for the giant Kangaroo-like species that the Amazons call "Choani" (or "Hoppers") but have taken to calling them Kangas after that which the first UN delegations called the creatures after visiting Themyscira. The Kanga Islands are also where Amazons engage in mock guerrilla scenarios and do much of their best hunting, careful to only take what is needed. The only settlements among the Choani Islands are scattered temporary hunting camps for the islands' rangers and sanctioned hunting parties. On one of these islands is Circe's old tower with mesmerizing views of the next cluster of islands:
Doom's Doorway are the islands which surround a doorway to the Underworld. The islands are very treacherous and a small garrison of the best Amazons guard a citadel built atop a small island at the center of these islands. The citadel itself is surrounded by a magical vortex that not only acts as a deterrent to sailing toward the citadel, but also generates the island's temporal resiliency to the passage of time. Near the actual doorway to the Underworld, Themyscira holds its dungeons. It was here that Princess Diana herself was kept (in relative luxury) for centuries for her defiance of her mother as have many other traitors and less than honorable Themyscirans. These dungeons rarely see a new prisoner since the creation of the penal colony, except for the occasional prisoner that Diana or Donna decides is better left in the care of Amazons, rather than Amanda Waller or ARGUS. Circe has been known to spend some time in the dungeons, but even the impressive magic wards placed in this prison are little match for a sorceress such as herself.
The End
What are your thoughts on this journal? Would you like me to develop floorplans for the Fortress of Solitude? Maps of Themyscira? Would you like to see more journals like this one? Which locations would you like me to explore next time.
Let me know in the comments below.
Stately Wayne Manor is the residence of the Wayne Family, one of Gotham's founding families. It's current residents are Bruce, Selina, Damian, and Helena Wayne. Bruce's other children Tim and Cassandra are also part-time residents, splitting their time between the Manor and their on-campus housing at Gotham State University. Bruce also has several staff that reside at the manor: a butler, a security chief, and a groundskeeper.
The Batcave is a secret deep below the surface of Wayne Manor. Part of it was once used to hide fugitive slaves in the 1800s, as part of the Underground Railroad, it has been expanded and updated considerably by Bruce, Alfred, and Harold. It is now the central headquarters and command center for Batman's crusade against crime and injustice. It has boat and plane access through a waterway tunnel and surface vehicle access through a 1.2 mile long tunnel that exits away from the Manor. Main access to the cave is through two secret elevators in the manor basement and the public elevator in Wayne Manor through a secret code entered on the control panel of the elevator.
A fourth elevator leads deeper below the cave to a private server facility that houses the "Brother Eye" network.
The Fortress of Solitude is an ancient Kryptonian colony ship that was meant to serve as the command post for an ancient Kryptonian colony that died off due to a strange disease which had contaminated the ship during its space travel that Kryptonians were highly susceptible to, which Kelex had spent over seven centuries developing a vaccine for in isolation before going into sleep mode, only awakening again to welcome Kal-El and Kara Zor-El (and make sure they were properly vaccinated before venturing too far into the ship). This ship's lingering biological threat remains as it is the sole security feature that keeps General Zod, Ursa, and Non from claiming the Fortress as their own.
The Fortress has a few robotic servants which appear like small oblong drones that hover about the Fortress, cleaning, preparing meals, and performing maintenance. These robotic servants and their steward, the advanced drone known as Kelex, are the reasons the Fortress has remained a functional citadel after five thousand years of neglect... of course, there are limits to what the robots are allowed to do, so Karen Starr and John Henry Irons are usually needed to make key modifications and improvements.
The Fortress is located in the arctic regions of northern Canada.
Themyscira is the capital city of the island nation of the same name, home to the Amazons. Remarkable not just for its population and magnificent views (speaking of the geography and its beautiful population) but also due to its unique metaphysical make-up. Themyscira exists within its own pocket dimension that also co-exists in different places on the globe. At any given time, the islands that make up this wonderful archipelago can shift from its present location to any of its six alternative locations. The shifts are automated by the very nature of its enchantment, choosing the location with the most ideal weather and privacy at any given time, but can be controlled from the throne room as well for strategic purposes.
The six locations where Themyscira can be normally found are:
The Bermuda Triangle, near the Florida coast,
Southern coast of Ireland,
Mediterranean Sea, near Greece,
South of the Western African coastline,
Northeast of the coast of Japan,
Middle of the Indian Ocean
Themyscira's seventh location is detached from the world completely and is known as the Void. Themyscira can remain in this pocket dimension indefinitely, but doing so gives Themyscira a cold chill in lieu of its tropical warmth and everything seems so much more dull and dim, even food and wine taste more bitter and less flavorful. As such, this state is only maintained as a defense mechanism.
The Nation of Themyscira is an archipelago of over 50 islands of varying degrees of size, biomes, and hospitality. The largest island is Themyscira itself, of which the city and nation take its name and is included in the gathering of islands known as the Paradise Islands. Note: The names "Themyscira" and "Paradise Island" are almost completely interchangeable when discussing the islands that make up this nation.
The other island clusters are the Islands of Reform, the Choani Islands (also known as Kanga Island), and Doom's Doorway.
The Islands of Reform are home to a small penal colony where exiled Amazons and other miscreants are forced to live until such time as they are given Hippolyta's mercy (forgiveness). This colony is housed on a cruel rocky island in the northern most stretches of the archipelago.
Recently, with Themyscira becoming a member of the United Nations, people seeking to immigrate to Themyscira can relocate to the Reform Islands to see if they are worthy of being granted citizenship, causing a small town to rise up one of the Eastern islands of this gathering, far from the penal colony. Few migrants have been granted citizenship as of yet, 90% of them being women, but migrants in good standing have been allowed permits to enjoy brief visits to the main island.
The Choani Islands are mostly a wilderness refuge for the giant Kangaroo-like species that the Amazons call "Choani" (or "Hoppers") but have taken to calling them Kangas after that which the first UN delegations called the creatures after visiting Themyscira. The Kanga Islands are also where Amazons engage in mock guerrilla scenarios and do much of their best hunting, careful to only take what is needed. The only settlements among the Choani Islands are scattered temporary hunting camps for the islands' rangers and sanctioned hunting parties. On one of these islands is Circe's old tower with mesmerizing views of the next cluster of islands:
Doom's Doorway are the islands which surround a doorway to the Underworld. The islands are very treacherous and a small garrison of the best Amazons guard a citadel built atop a small island at the center of these islands. The citadel itself is surrounded by a magical vortex that not only acts as a deterrent to sailing toward the citadel, but also generates the island's temporal resiliency to the passage of time. Near the actual doorway to the Underworld, Themyscira holds its dungeons. It was here that Princess Diana herself was kept (in relative luxury) for centuries for her defiance of her mother as have many other traitors and less than honorable Themyscirans. These dungeons rarely see a new prisoner since the creation of the penal colony, except for the occasional prisoner that Diana or Donna decides is better left in the care of Amazons, rather than Amanda Waller or ARGUS. Circe has been known to spend some time in the dungeons, but even the impressive magic wards placed in this prison are little match for a sorceress such as herself.
The End
What are your thoughts on this journal? Would you like me to develop floorplans for the Fortress of Solitude? Maps of Themyscira? Would you like to see more journals like this one? Which locations would you like me to explore next time.
Let me know in the comments below.
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NFX - Sensor
NETWORK FILE (EXTRA): Jeka Wynzorr Jeka Wynzorr Full Name: Liwinema Gormana Daergina Anazandra Rojekatra Velorya Vauxhall Wynzorr Ops Moniker: Sensor Status: Advena Legionnaire, United States Law Enforcement Officer Titles: Legionnaire, Princess Nickname: "Jeckie," "Jeka" BIOGRAPHICAL INFORMATION Date of Hatch: July 6th, 1996 (Approximation) Place of Hatch: Orando Father: Voxv Vauxhall Wynzorr (Deceased) Mother: Daergina Anazandra (Deceased) PERSONAL INFORMATION Orientation: Heterosexual Marital Status: Dating Significant Other: Val Ar'Mar (Boyfriend) KEY RELATIONSHIPS & KNOWN ASSOCIATIONS Vhagga (Paternal Grandmother) Vythaxx (Paternal Uncle) Vharoxx (Paternal Cousin) Advena Legion (Team) Department of Extranormal Operations (Team) BIOLOGICAL DISTINCTIONS Species: High Orandan Sex: Female Gender: Cisgender Hair Color: White/Red Eye Color: Yellow DIMENSIONS Height: 5'10" / 1.78 m Weight: 130 lbs / 59 kg EDUCATIONAL INFORMATION Level of Education: Special Law Enforcement
NFX - Twilight
NETWORK FILE (EXTRA): Lydda Jath Lydda Jath Ops Moniker: Twilight Status: Advena Legionnaire, United States Law Enforcement Officer Titles: Legionnaire BIOGRAPHICAL INFORMATION Date of Birth: March 6th, 1993 (Approximation) Place of Birth: Kathoon Father: Vandak Jath (Deceased) Mother: Akraddi Jath (Deceased) PERSONAL INFORMATION Orientation: Heterosexual Marital Status: Mated Significant Other: Rokk Krinn (Mate) KEY RELATIONSHIPS & KNOWN ASSOCIATIONS Pol Krinn II (Son) Advena Legion (Team) Department of Extranormal Operations (Team) BIOLOGICAL DISTINCTIONS Species: Kathoonian Sex: Female Gender: Cisgender Hair Color: Violet Eye Color: Violet DIMENSIONS Height: 5'10" / 1.78 m Weight: 180 lbs / 82 kg EDUCATIONAL INFORMATION Level of Education: Special Law Enforcement Training Institution: DEO Training Academy (Advena Campus) OCCUPATIONAL INFORMATION Job Title: Advena Legionnaire Employer: Advena Legion / Department of Extranormal Operations RESIDENTIAL
NFX - Pulse
NETWORK FILE (EXTRA): Ayla Ranzz Ayla Ranzz Ops Moniker: Pulse Status: Advena Legionnaire, United States Law Enforcement Officer Titles: Legion Captain, Legionnaire BIOGRAPHICAL INFORMATION Date of Birth: March 4th, 1992 (Approximation) Place of Birth: Winath (Lantern Sector 2809) Father: Luc Ranzz (Deceased) Mother: Perla Ranzz (Deceased) PERSONAL INFORMATION Orientation: Lesbian Marital Status: Dating Significant Other: Salu Digby (Girlfriend) Past Relationships: Timber Wolf (Ex-Boyfriend), Wildfire (Ex-Boyfriend), Dirk Morgna (Ex-Boyfriend), Nexus (Ex-Boyfriend), Contender (Ex-Lover) KEY RELATIONSHIPS & KNOWN ASSOCIATIONS Garth Ranzz (Twin Brother) Mekt Ranzz (Brother) Advena Legion (Team) Department of Extranormal Operations (Team) BIOLOGICAL DISTINCTIONS Species: Winathian Sex: Female Gender: Cisgender Hair Color: Orange Eye Color: Yellow DIMENSIONS Height: 5'10" / 1.78 m Weight: 190 lbs / 86 kg EDUCATIONAL INFORMATION Level of Education: Special Law Enforcement
NFX - Phase
NETWORK FILE (EXTRA): Tinya Wazzo Tinya Wazzo Ops Moniker: Phase Status: Advena Legionnaire, United States Law Enforcement Officer Titles: Legion Captain, Legionnaire Nicknames: Apparition, Phantom Girl BIOGRAPHICAL INFORMATION Date of Hatch: May 7th, 1961 (Approximation) Place of Hatch: "Nomad's Bounty" (Starship) - Unknown Sector Father: Murl (Status Unknown) Mother: Winema Wazzo (Status Unknown) PERSONAL INFORMATION Orientation: Heterosexual Marital Status: Dating Significant Other: Jo'Nah KEY RELATIONSHIPS & KNOWN ASSOCIATIONS Cub (Son) Linnya Wazzo (Sister, Status Unknown) Enya Wazzo (Sister, Status Unknown) Unborn Sibling (Status Unknown) Advena Legion (Team) Department of Extranormal Operations (Team) BIOLOGICAL DISTINCTIONS Species: Bzgtlian Sex: Female Gender: Cisgender Hair Color: Black Eye Color: White DIMENSIONS Height: 5' 6" / 1.68 m Weight: 126 lbs / 57 kg EDUCATIONAL INFORMATION Level of Education: Special Law Enforcement Training Institution: DEO Training
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Comments60
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Definitely interesting. Would love to see more of these kind of maps. Especially company buildings like Wayne Tower, Lex Tower, wherever the WildCATs work etc.