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About Varied / Professional Official Beta Tester Roy WestermanMale/United States Group :iconearth-27: Earth-27
 
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[Earth-27 Rosters] THE JUSTICE LEAGUE by Roysovitch [Earth-27 Rosters] THE JUSTICE LEAGUE :iconroysovitch:Roysovitch 48 18 ObMod - Dangerous Ground 25 by Roysovitch ObMod - Dangerous Ground 25 :iconroysovitch:Roysovitch 16 4 Gee, thanks DeviantArt(?) by Roysovitch Gee, thanks DeviantArt(?) :iconroysovitch:Roysovitch 20 23 ObMod - Dangerous Ground 24 by Roysovitch ObMod - Dangerous Ground 24 :iconroysovitch:Roysovitch 18 9 ObMod - Dangerous Ground 23 by Roysovitch ObMod - Dangerous Ground 23 :iconroysovitch:Roysovitch 19 3 ObMod - Outlawed Part 7 by Roysovitch ObMod - Outlawed Part 7 :iconroysovitch:Roysovitch 21 13 ObMod - The Search, Part 1 by Roysovitch ObMod - The Search, Part 1 :iconroysovitch:Roysovitch 21 8 ObMod - Dangerous Ground 22 by Roysovitch ObMod - Dangerous Ground 22 :iconroysovitch:Roysovitch 20 6 ObMod - Dangerous Ground 21 by Roysovitch
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New to Earth-27?

What is Earth-27?

Earth-27 is a dynamic reinvention of the DC Comics Universe, created by Roy Westerman. Combining the best elements of various timelines and continuities together, it is intended to be a more simple and user-friendly version. Created in memory of Joshua Westerman, Roy’s stillborn son, it began simply as the villains of Arkham Asylum and expanded into the rest of Gotham and beyond. Within it you will find classic characters reinvigorated, original characters bursting upon the scene, and composite characters made of combining the best elements of others. All drawn with the same magnificence by Phil Cho phil-cho , and then used by Roy to create files summarizing said character’s history within Earth-27, mostly told from the viewpoint of Oracle, Barbara Gordon.

(explanation by E27 fan Narnil )


What do I need to know about Earth-27?

Earth-27 is created through donations made at www.gofundme.com/Earth27Projec… and www.patreon.com/Roysovitch . It a passion project, meaning that I do this as a hobby and for therapeutic purposes. I do not make a living off of Earth-27 and funds given to me for this project are always rolled back into the project in some fashion (commissioning art is the biggest expense, but we also need to buy online storage space for the full res artwork and assets and other miscellaneous expenses that may pop up). The artwork done by Phil Cho is done at a fraction of his normal costs so this should be considered a passion project for him as well.

Most of the characters in Earth-27 are based off characters from the DC Universe’s comic continuities, as well as from related movies, video games, television series (both live action and animated), and so forth. The Creators of Earth-27 do not own, nor do we claim to own, these characters. In our effort to pay homage to the DC Comics, which we love, many of our storylines both “current” and featured in character backstories are inspired by or adapted from those of those previously mentioned mediums.

In Earth-27, we also have a limited number of original characters, composite characters, and fan-submitted characters. Original and fan-submitted characters are the intellectual property of their respective creators and are featured in Earth-27 through special arrangement and/or partnership.

If you would like to feature Earth-27’s content via social media or by way of a fan-site, we only ask that you credit DC Comics, as well as Roy Westerman and Phil Cho. If you make any alterations to the original material, we ask that request permission to do so or explain what it is you have altered.



I’m new. Where do I begin? What should I know?

Earth-27 has a few rules and guidelines to keep in mind with its narrative.

Rule #1: No Time Travel

In Earth-27, time only ticks forward. Time might be slowed, sped up, stopped, or bypassed but it cannot be reversed. As a result, some characters’ origins may have been reworked to allow them to feature in Earth-27 (such as Booster Gold or the Reverse-Flash). The decision to do this was to establish a world with real consequences and to avoid messy time travel storylines.

Rule #2: No Access to Parallel Earths

Similar to above, for a reason explored in the narrative, Earth-27 is part of the multiverse but is also isolated from it. In fact, it’s part of its own fragment of reality where there exists its own versions of dimensions such as heaven, hell, Olympus, Azarath, its own speed force, etc. But in its own pocket multiverse, there exists no other Earth except its own. As a result, some characters (like Power Girl) have different origins or are omitted entirely by design.

Rule #3: The Timeline is Alive

Due to some production difficulties, this rule is currently being relaxed. When it is in effect, our present day is the present day of Earth-27. Likewise, if you add ten years, that is the day of Earth-27’s projected future series: 2027.

Currently, the “present day” of Earth-27 is mid-June, 2017 and early February, 2027 in 2027. These are subject to change according to story needs.

Rule #4: Power is Finite

Similar to Rules 1 and 2, there is a story reason for why things are different in Earth-27. Some characters (such as Superman) have drastically different power levels than they do in other continuities. Other characters may have different powers entirely or their powers may work in a totally different fashion. This is all by design for the most part.

Guideline #1: Death is (often) Final

As part of Earth-27’s commitment to making a timeline with consequences, character death is rare and when it does happen, it tends to remain that way. There are some exceptions (like Jason Todd) but in those circumstances, there are usually very serious reprucussions that come with it. Characters coming back from the dead is an exceptional event and is not something regarded as a certainty within the confines of Earth-27.

Guideline #2: Not Everyone Is The Same

Characters in Earth-27 may have different personalities, be involved in different relationships, have different origin stories, or even have different superhero identities. While most characters should remain identifiable or familiar, there are a number of exceptions.

As mentioned earlier, Earth-27 also has composite characters (a fusion of one or more characters, usually condensed into a single character).

Guideline #3: Exploration and Experimentation, not Expectation

Due to the compression of all the above rules and guidelines, and to help Earth-27 stand on its own, we advise you not to ever expect a certain outcome. Things that seem to be a multiversal constant may not hold true in Earth-27. Different kinds of Kryptonite exist on Earth-27, speedsters can’t time travel, Superman cannot fly at lightspeed or survive the vacuum of space indefinitely, Batman and Green Arrow were trained by the League of Assassins (and may have killed people during that time), and Lex Luthor is a well-respected businessman and recently elected President (despite Superman’s insistance that he is up to no good).



A (Kinda) Brief History of Earth-27 (A Primer for New Readers and Refresher for Veterans)

While there have always been mysteries in this world, things that could not be explained by the science of the time, things like tales of an immortal caveman, a hidden sanctuary where time flowed differently, a winged man and woman that appeared throughout time, a woman who fought among better than any men in the Hundred Year War, and a hidden enclave of assassins answering to a man whose willpower was so strong to defy aging. But these things seemed confined to the realm of legend and myth for the longest time. As a result, the history of this world was largely identical to our own.

There were major events that are worth mentioning, such as the meteor storm that hit the world in 1978, spreading meteor rock from the American midwest to the jungles of Africe and then another one a few days later scattered remnants from Siberia to the Pacific. Or the deaths of the Waynes in 1980 that plunged the city of Gotham into urban decline, inviting the city’s criminal element to seize power left in the wake of the death of such prominent figures.

Still, however, the eighties continued on. The Cold War reached its climax and then faded away. The Berlin Wall came down and life went on, remaining normal for the most part.

In the nineties, however, strange reports of unusual activity caught the media’s attention. The government began investigating what would alter be known as the metahuman crisis. The cause for this sudden emergence of the meta-gene among the human populace has still yet to be indentified but rumors are that the meteor storm may have introduced alien particles into the atmosphere that had an effect on the human genome, causing the meta-gene mutation to develop (or merely increased its likelihood as there are known examples that pre-date the meteor storm).

And then the world had a real shake-up when a man stepped out of the shadows dressed like a bat. It was the late nineties and this “Batman” took Gotham by storm. After a while, the world seemed to be erupting with these costumed vigilantes: a scarlet speedster in Central City, a caped flying man in Metropolis, an emerald archer in Star City, a screaming bombshell, and a woman clad in armor rescuing a downed fighter emerging from the waters on a beach in Florida.

These six would become symbols for a movement on the rise. Metahumans, aliens, and well-trained vigilantes began taking up the cause, fighting for the greater good against crime and injustice. It took some time, but eventually they became known as heroes.

As if to oppose the rise of heroes, there was also a rise of so-called “villains”, eccentric criminals, evil metahumans, and would be alien overlords challenged these heroes and as the threat grew worst, heroes began forming teams. The most well-known of these teams was the ‘super friends’, the six most iconic heroes in the early days joining forces in a loose alliance to deal with the larger threats.

These ‘super friends’ (a name they were given by the speedster known as The Flash) would later be the first to earn the title of ‘superhero’ when the rogue alien-created A.I. known as “Brainiac” came to Earth on New Years Eve of 2003, seeking the hero of Metropolis known as Superman. The super friends stood up to the invader when no one else seemed capable and with the help of a new ally, the so-called Manhunter of Mars, the super friends pushed the invader back and saved the world.

After this valiant display, the United States government decided that these heroes had earned some reprieve and possessed talents which could benefit the nation as a whole. Thus the first government sanctioned superhero team was born: the Justice League of America.

The JLA was a hit. The heroes were given special authority to uphold the law, in exchange for undertaking the occasional mission for the government, appearing at special events, and being at the disposal of the U.S. President. As part of this arrangement, the JLA was given a lot of freedom as to how they would conduct themselves and were mostly allowed to govern themselves.

Among the first recruits to the Justice League were two representatives of an interplanetary police force known as the Lantern Corps. They were welcomed additions to the team, as were other heroic figures like Captain Marvel, Icon, Aquaman and his queen. The US Military’s own homegrown superhero was even allowed to join, given the name Captain Atom.

Batman’s young proteges, Robin and Batgirl, were not allowed to join the JLA due to their young age, which they did not believe was fair due to their contributions to the ‘super friends’. Instead, the young heroes were given a second option. With private backers, a sort of clubhouse and sort of training academy was built for them and other teenage heroes in the San Francisco Bay, near the relatively quiet town of Jump City. This haven for halfling heroes was a distinctly shaped building dubbed ‘Titans Tower’.

Then, in October of 2006, tragedy stuck the JLA and the Titans. Batman’s apprentice, the second Robin, was kidnapped by the Clown Prince of Crime, the Joker.

For five days, Robin was tortured over an internet broadcast which had been set up by the Riddler. No one could track the source and thus were forced to watch in helpless horror as the maniacal clown subjected the boy to cruel acts and vicious beatings before he capped it off with a final vote, leaving the boy’s fate up to the Internet as a whole. Though Batman tried to hack the vote, he could not and was forced to watch as the Joker’s sick personality won out over common sense and in a 51/49 split, Robin’s death triumphed over sanity.

Five days later, on Halloween night of 2006 an unmasked and dead Robin was chained up to the Bat-Signal, signalling the boy’s mentor to claim the body and admit that he had failed.

As Robin was unmasked for the world to see in the course of his murder, Bruce Wayne had to call a number of press conferences to publically denounce the JLA and call for their disbanding. This was both out of grief for his devastating loss, but also a calculated effort to conceal the fact that Batman was in fact Bruce Wayne. After a number of public events that caught the media attention where J’onn J’onnz, Clark Kent, Barry Allen, Oliver Queen, and even Alfred Pennyworth on one occasion stood in for Batman so as to allow the public to see Bruce Wayne and Batman at the same time, the public began to release their suspicions about Bruce Wayne being Batman. Then with Bruce Wayne’s testimony before the US Senate, the JLA was officially disbanded.

This ushered in a dark time. The Justice League of America was no more and while heroes typically kept to their home cities, there was a united effort among the founding members of the JLA to bring the Joker to justice. Codenamed: Operation Thrillkiller, the former members of the JLA changed the colors of their uniforms to black and orange in solidarity to remember what had been done on Halloween, this would be a tradition they continue to this day on Halloween night.

In Gotham, these dark times only got darker (as things tend to do in Gotham) when on the anniversary of Jason Todd’s death, the League of Assassins set off an artificial earthquake in Gotham, timed with explosives on the city’s bridges, and a coordinated unleashing of powerful weaponry to the city’s criminals and a mass escape at both Blackgate Prison and Arkham Asylum. This day and the time that followed as since been coined ‘The Cataclysm of Gotham’.

With Gotham declared a No Man’s Land by the US government, Batman was left to restore order in Gotham. Easier said than done, that was a task made more difficult by the Four Horsemen; a quartet of specially trained assassins trained (and in some cases ‘designed’) to bring batman to his breaking point before destroying him completely, a final reckoning for his previous betrayal of the League of Assassins.

But the second Horseman, the assassin now known as Bane, got carried away and after beating the Dark Knight to within an inch of his life, he strayed from the plan and tried to kill the Batman by throwing him over the side of the GCPD Headquarters. Batman was able to grapnel to safety where he was picked up by his new apprentice Tim Drake and his faithful friend Alfred Pennyworth who managed to get him to safety.

While Bruce was recovering, his first protégé, Dick Grayson stepped in to become the new Batman and help restore order in Gotham.

While Gotham was under siege, Dick’s friend and former Titan, Victor Stone (aka: Cyborg) saw a need for a team of heroes that would handle any crisis that occurred in cities without a dedicated protector or who could investigate other matters of concern without violating the U.S. government ban on the JLA acting in international affairs. So he set up shop inside an old secret training and meeting facility that the ‘super friends’ used to use, in the quiet East Coast town of Happy Harbor. This secret team was never given a name, but Cyborg liked to call it ‘Young Justice’ on account of most of its members being teenagers and young adults.

After the Cataclysm had run its course, Amanda Waller saw an opportunity to establish an international agency dedicated to pusuing global threats and investigating the rise of meta-crime. The result was ARGUS, a United Nations’ sanctioned intelligence operation overseen by Maxwell Lord, with Amanda Waller herself as the deputy director.

Under the umbrella of ARGUS, the JLA founders and original members were invited back to found a new team, an international team simply known as the Justice League. So, in April of 2009, the Justice League returned with a larger roster than ever and through recruiting initiatives known as Justice League International, Justice League United, and Justice League Action, they were given the power to continuously expand their roster.

The new Justice League was also given access to a state-of-the-art orbital satellite and space station known as the Watchtower. Though most of the large facility is manned by ARGUS staff, the Justice League was given control over about a quarter of the space station for their own use and once again were mostly allowed to operate as they saw fit, though they were given an ARGUS handler in Steve Trevor, who brought a team of hand-picked ARGUS agents with him to assist the Justice League’s endeavors.

The Lantern Corps also expanded as the increasing rise of metahuman criminals and aliens interested in Earth concerned the Guardians on Oa, so they approved the commission of a Lantern Taskforce of additional Lanterns to Earth’s system (Sector 2814).

In 2012, the criminal Bane made headlines again, when he orchestrated another mass release of inmates at the Blackgate Prison and then blew it up, leaving Gotham with a surplus of criminals and nowhere to put them. Stryker’s Island took a portion of the burden for a time, but the real relief came when the Wayne Foundation financed an expansion to Arkham Asylum, transforming it from an aging mental health institution into a state of the art prison complex… so state of the art, in fact, that ARGUS itself chose to partner with the institution in 2016 to expand it further to allow the housing of ARGUS’s most wanted offenders.

This sets the stage for Earth-27 and should allow you to dive in to the Oracle Files and other material to find out more. I hope you enjoy your stay in Earth-27 and feel free to check back on this journal as I will continue to add other insights in here as I feel the need.



The Secret Origin of Earth-27 (For Those Interested in the Metaphysical Aspects)

Once upon a time, before Rebirths and reboots, there was once a gathering of the Multiverse’s Monitors: 52 to be exact. At this gathering, plans were discussed, ideas were exchanged, and stories were shared. During this gathering, the 27th Monitor had a revelation, realized where things were heading and though he tried to warn the others, no one took him seriously.

Knowing that his days were numbered, the 27th Monitor returned to the part of the Multiverse he chronicled and tore it asunder, breaking it down to its base components and taking that with him as he fled deep into the dimensional Bleed between the worlds.

Once far from the reaches of the other Monitors and anything else that might seek to stop him, the 27th Monitor created his own barriers or ‘Murums’ of Time, Space, Logic, and Belief. Once the four metaphysical walls were in place, the Monitor began creating the Multiverse to his own liking (a ‘Microverse’ if you will). Much of what was created had been modeled after that which had been done before to create stability, with only minor tweaks as needed to fit within the confines of the Monitor’s vision.

To conserve energy, the Monitor dialed down the powers of many powerful beings, especially those that could rival his own (his own powers declining due to exerting himself to stretch this limited power further, sapping additional power from the Source itself and from unknown variables). Still needing more power, the Monitor also removed time travel from the equation of this new multiverse and only created one realm of reality, not bothering with the creation of parallel Earths. As time went on, the Monitor became curious as to the happenings in the original multiverse and sent scouts to travel through the Bleed and investigate.

While waiting for his scouts to return, the Monitor settled into a quiet life in his favorite city of the Multiverse, Gotham City. To assess the integrity of his creation, the Monitor assumed the appearance and identity of a human and took a job that gave him the means needed to be able to speak with some of the Multiverse’s most iconic beings.

When the scouts finally returned with their report, the Monitor incorporated some of these ideas into his new Multiverse but ignored much of what was reported to him. With the scouts’ purpose complete, the Monitor attempted to dismiss them from existence but found that the energies of the Bleed had changed them, making them partially immune to the Monitor’s whims and thus the Monitor got creative and tweaked the scouts. The scouts that were most successfully reshaped became beings that would not be taken seriously by the rest of the characters within the Multiverse: beings like Ambush Bug, Bat-Mite, and Mr. Mxyzptlk. The other scouts were locked away in the depths of the multiverse for fear of them derailing everything… in hopes that a cure could be found.

Those scouts that were locked away however began to change. Kept in such close proximity for too long, the energies of Bleed began to fuse, pulling them together and reshaping them into a singular being forged by their shared hate of the one who had done this to them. In time, they grew strong enough to break free of their prison and took a name reflective of the eternal nemesis of their captor’s race: the Anti-Monitor!

After hearing of the Anti-Monitor’s escape, the Monitor began formulating a strategy to beat the Anti-Monitor. Knowing that the scouts that had made up the new Anti-Monitor were well-versed in the strengths and weaknesses of the beings that the Monitor had recreated from the old Multiverse, the Monitor put his Harbinger to task with finding the artifacts created through chance and circumstance, beings unique to this new Multiverse: original characters.

These beings would become the Monitor’s secret weapons against the Anti-Monitor, should that abomination ever arrive to threaten the gem at the center the Monitor’s creation: Earth-27.

What should be the storyline of the next ObMod/VOX Box? 

45%
59 deviants said Hell to Pay
24%
31 deviants said Outlawed
17%
22 deviants said Time in a Bottle
8%
10 deviants said The Search
7%
9 deviants said Dangerous Ground

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What should be the storyline of the next ObMod/VOX Box? 

45%
59 deviants said Hell to Pay
24%
31 deviants said Outlawed
17%
22 deviants said Time in a Bottle
8%
10 deviants said The Search
7%
9 deviants said Dangerous Ground

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Made with pride by the DeviantArt community BROWSE ALL ART

Activity


This summertime release schedule may be subject to change (to add more releases within a single week) if more of the Outsiders are sponsored.

June
25: Sebastian Faust

July
2: Brion Markov
4: Luke Fox
9: Black Lightning (Variant)
11: Red Robin (Redux)
13: Spoiler (Redux)
16: Grace Choi (Variant)
18: Blackfire
20: Mar'i
23: Shift
25: 
Jade
27: Obsidian
30: 
Cullen Row

August
1: Looker
3: Freight-Train
6: 
Rook
13: 
Geo-Force
20: 
Trigon
24: Special, Bonus "Thank You" Portrait From Roysovitch
27: START OF SEASON 4!


UNFUNDED OUTSIDERS:
Wendy Harris
LOCKED: Proxy
Marvin White
LOCKED: Paragon
Wonder Dog
Wendy Jones
-LOCKED: Windfall
Dr. Francine Langstrom
-LOCKED: She-Bat
Salah Miandad
-LOCKED: ReMAC
Freddy Freeman
-LOCKED: King Marvel
Lilith Clay
LOCKED: Omen (Titan)
LOCKED: Omen (Outsider)

We have also added Outsiders' Friends and Family to the summertime discount.
Werner Zytle
LOCKED: King Vertigo
Denise Howard
Damon Matthews
Sapphire Stagg
Joey Stagg
Becky Langstrom
Aaron Langstrom
Sarah Simms
Sarah Charles
Elinore Stone
Bridget Clancy
Amy Rohrbach
Peter Gambi
Gregor Markov
Ilona Markov
Isabella Ortiz
Charlotte Gage-Radcliffe
Tamara Fox
Tiffany Fox
Alan Scott
Molly Mayne-Scott
The Rose of Canton
LOCKED: The Thorn of Canton

... and potentially maybe more, stay tuned!
Please note that the information you are about to discover is by no means common knowledge within the confines of Earth-27. Most of this is not even known to Oracle (though she is beginning to piece it together), Batman, and the world's foremost scholars. Pieces of this information are known to occultists and other scholars of the obscure and arcane, and ARGUS may have a few ideas. With that said, I will also be withholding some details for the time being.

Introduction
Most scholars that studied the metahuman emergence and the corresponding rise of the superhero point to three major events:

1 - The meteor storm of 1978 which theoretically introduced alien particles into Earth’s atmosphere which interacted with the human genome, causing an increase in the number of persons with meta-genes

2 - The beginning of Batman’s career in Gotham, which inspired others to put on masks, capes, and costumes to take a stand against crime and corruption. Likewise, this is also referenced as the inspiration for the rise of the “costumed criminal”

3 - And while magic seems to have always existed, there was noticeable rise in its power in the late 90s, during which time magically influenced events happened that Hippolyta decided it was time to reintroduce the mortal realm to the Amazons, sending her only trueborn daughter to Earth as her ambassador of goodwill

Though these three events contributed to the rise of the ‘superhero’ and ‘supervillain’, for as long as there has been an Earth, there have been those who have gained unspeakable power and likewise, as there is balance in all things, there would rise people of likewise ability to defy them.

Perhaps the first example of this was the Lords of Chaos and their counterparts in the Lords of Order. Even these cosmic beings are not sure why they exist, unaware that they were created by the Monitor of the 27th Reality to intrinsically oppose each other and through their agents create tension and conflict which would then create what the Monitor desired most: stories.

While the Lords of Chaos were the manifestations of destruction, entropy, and discord; the Lords of Order sought creation, unity, and stability. Lacking physical forms, they would have to find ways to assert their consciousness through agents. Some chose to do this directly, while others preferred to act through agents.

The Infinite Ones
One among the Lords of Order that sought the more direct approach was Nabu. At some point, Nabu took an interest in the magical nexus of Earth. Looking closer, he found the ancient kingdom of Egypt. Fascinated by this nation’s people, Nabu found a mystic with a mind open enough to receive instruction to create talismans of such magical ability to allow their wearer to directly merge with Nabu, becoming a composite entity. These talismans were the Cloak of Destiny and the Amulets of Anubis.

This mystic and Nabu became a royal sorcerer of many pharaohs and eventually, the mortal mind was lost to senility, leaving only Nabu. As the body of his host became increasingly frail, Nabu began to fear to lose complete control and sought a means to bypass the composition of minds, looking for a method which would give him direct control of a mortal body.

Nabu would find what he needed from an unlikely source. One night while stargazing, Nabu sensed an unearthly pair of visitors near Earth. Using his magic, he pulled the craft to Earth and used his magic to anchor it temporarily in a corporeal state. These visitors were a pair of Thanagarians, an avian race whose star had become unstable and had caused the planets orbiting it (and the inhabitants living on those planets) to shift into a ‘shadow’ dimension. When their world had depleted their resources and began to search the cosmos, the Thanagarians were distraught to find that no world existed on the same dimensional frequency as their own.

Rather than die on their homeworld as it plunged into wars over the remaining resources, this pair had sought to travel together in their final days, spending them embracing their love for one another rather than become overwhelmed in the madness of their homeworld. Touched by their story, Nabu offered them a deal. He could use magic to seal their incorporeal Thanagarian forms to a human host, much like he had done with his own incorporeal form; and in return, they would gift him their spaceship as its incorporeal metal could become a key ingredient in creating a talisman that would allow Nabu to impart his consciousness directly upon a human host.

The Thanagarians accepted this arrangement and with Nabu, they protected ancient Egypt and the surrounding lands from unspeakable evils and agents of chaos. Eventually, Nabu awarded the Thanagarians with weapons forged from the same metal as his new helmet: Nth metal.

Over time, Nabu and the Thanagarians would seek out allies to help them combat chaos and its agents. At first, they were bold and public, openly displaying their powers but as mortal men grew suspicious, skeptical, and superstitious it became easier to work within the shadows, as did their enemies.

Using Nabu’s magic, they would seek out potential allies who had access to exceptional powers, magic, or skills that would make them an asset to the Lords of Order. But as they continued in their efforts, on occasion, a new ally would find them. Through this, Aztar, the manifestation of righteous wrath, found them and sought to add its power to their own. Some would say this was the beginning of the 'Society', but it would still be some time before they would call themselves anything resembling that.

The Infinite Ones
1. Nabu
2. Thal
3. Kol
4. Aztar


Birth of the Society
The people that would go on to form Society were gathered together in 1627. They had intended to stop the Miagani massacre but arrived in the middle of the slaughter. They saved what Miagani they could and prevented Fire-That-Burns-Black from breaking the seal which held an Apokalyptan demon imprisoned. Though that crisis was averted and Fire-That-Burns-Black was sent fleeing, the agents of Fate realized that they had only stalled the inevitable and so they decided that they would need to remain vigilant. They would need to remain together. Officially, the Society was founded December 31st, 1627 upon the completion of their first residence, built atop the very seal they sought to protect.

While Nabu and the Infinite Ones had used agents to aid them for centuries prior to the construction of the Society, the Society's founding marked a new era in which the Infinite Ones and their agents became something more united and solidified. Though Nabu and Aztar were uncomfortable with the word, they began to become a family. As the City of Gotham began to grow around them, the secret society was molded by Nabu’s insistence that a great reckoning was on the horizon and he sought to make sure that his champions were experienced and ready and thus he began to seek out those who had some abilities of longevity and sent others on tasks that were likely to bestow them with some form of age deceleration to increase their lifespan.

The Forefathers of the Society
1. Eric Strauss (Nabu)
2. Linda Strauss 
3. Thomas Larson (Kol)
4. Violet Parris (Thal)
5. Taylor Pike (Aztar)
6. Henry Heywood
7. Horatio Dodds
8. Vicomte Jean-Simon Giscard D'Arion

As time went on, new persons of considerable power were added to bolster the ranks of the Society. The following is a list of notable additions to the Society but is by no means complete.

1659: Daniel Heywood
1663: Josiah Dodds
1703: Henry Heywood II
1717: Simon Dodds
1757: Henry Dodds
1761: Simon Heywood
1777: Elizabeth Lawrence
1793: Henry Heywood III
1793: Maxwell Dodds
1838: L. Walter Travis
1838: Jay Garrick
1838: Alan Scott
1838: Charlotte Heywood
1838: Norman Dodds
1875: Jonah Hex
1875: Greg Saunders
1875: Richard Carter
1875: [REDACTED]
1875: Henry Heywood IV
1875: H. David Dodds
1904: Sarah Dodds
1904: Chester Heywood
1904: Albert Elwood
1919: Olive Holloway
1919: Theodore Grant
1940: J. Lincoln Thunder
1941: Theodore Knight
1946: Henry "Hank" Heywood V
1946: Lucas Dodds
1973: Edward Dodds
1973: Marina Dodds
1973: Abigail Hunkel
1973: [REDACTED]
1973: [REDACTED]
1973: [REDACTED]
1980: Albert Pratt
1980: Sandra Knight-Pratt
1993: [REDACTED]
1993: Hadley Jagger
1993: Jonni Thunder
1993: Nathan Heywood
1993: Terrence Sloane
2004: Charles McNider
2004: Jill Carlyle
2004: Patrick Dugan
2004: Sylvester Pemberton
2204: Joan Dale
2004: Alix Harrower
2004: Rex Tyler
2004: Wesley Dodds
2009: [REDACTED]
2009: [REDACTED]
2009: Sonia Sato
2009: [REDACTED]
2009: [REDACTED]
2009: [REDACTED]
2009: [REDACTED]
2009: [REDACTED]

2013: Jack Knight
2013: Helena Bertinelli
2013: Karen Starr
2013: [REDACTED]
2017: [REDACTED]
2017: [REDACTED]
2017: Rick Tyler
2017: Matthew Tyler
2017: Delilah Tyler
2017: [REDACTED]
2017: [REDACTED]
With the addition of Emily Briggs increasing the numbers of vampire characters in Earth-27, I thought it would be fun to discuss my take on vampires so that everyone who cared to read this journal would be in the know. 

Folklore
It is difficult to state when vampires first came into being. There are many different tales, some more reliable than others. The modern day term "vampire" most likely derived from Slavic origins. The Serbian word "vampir" was incorporated into the German language, then to the French as "vampyre" and finally into the English "vampire." These undead horrors have various abilities and powers depending on folklore and place of origin; literature and cinema have also had a lot of influence on the vampire image. According to Eastern European folklore, the dead become vampires because demons or evil spirits enter the bodies. Vampires are also said to be dead werewolves, witches, criminals, suicides, and heretics: persons whose beliefs are contrary to the church doctrine. Again, sources vary, but a victim of the vampire's bite typically rises again as a vampire after death.

Vampires often possess higher physical strength, dexterity and sharper senses than their mortal prey. Some may have the ability to take the form of a bat, wolf, rat or mist/smoke. The vampire can influence some animals - typically wolves, bats, and rats. They can scale vertical surfaces and can use an uncanny hold on a victim through their mesmeric gaze. If a vampire has a masterly hold on a human victim, it may be using said victim over a period of time as a constant source of nourishment.

Weaknesses include silver and sometimes iron which will cause the vampire pain. Similarly, in some traditions, the wood of the hawthorn tree, which has Biblical roots, will also harm a vampire. Holy religious symbols can be used to hold the creatures at bay. Vampires also seem intolerant to garlic. Vampires, being nocturnal beasts, cannot function in sunlight; indeed, exposure is fatal in most folklore and adaptations. Some vampires cannot cross running water, and most can only enter a property if personally invited inside.

Burying a victim face down or placing poppy seeds in the grave of the deceased will, according to legend, prevent the resulting vampire from rising. Others can be tracked down to its lair, generally, the place they where buried - a tomb, grave, mausoleum, or even family estate - they can be disposed of traditionally with a wooden stake through the heart. Severing the head will assure destruction.

The Truth
No one knows where vampires originate, possibly even the vampires themselves. They go back to before the Roman empire; but generally, it is believed that it was the Roman empire's expanse is when the first society of such beings were able to come together and create some sort of formal guidelines and attempt to unite. 

Powers and Abilities
Undead Physiology
Vampires are not living, not be the technical definition and therefore can be considered a subset of the Undead. Without the need for regular food, water, or even air they maintain this facsimile of life through an instinctual unholy thirst for blood. Human blood is the preferred source, but animal blood can suffice and the blood of some supernatural creatures can be a dangerous delicacy for elder vampires while other beings possess blood that is the equivalent of poison to a vampire.

Vampirism
In addition to other effects, a vampire's own blood carries the preternatural enzymes which convert a human corpse into a vampire. The process for creating a new vampire usually requires a seasoned vampire whose palate has evolved enough to detect the metaphysical qualities of their victim's blood to test for susceptibility to the vampire conversion. The process also requires a near-corpse, a human with the right metaphysical markers whose blood has been drained to the point right before death. The vampire predator then drips some of their own blood into the victim's mouth at the right moment. Too early and the victim becomes a thrall bound to the vampire (provided they don't die from blood loss), too late and the change does not have time to take effect and the victim becomes nothing more than a corpse (or in certain cases a revenant or ghoul). If the timing is right, the human undergoes a fit comparable to seizure. Some newly risen vampires are left to break from this fit and slip into a different fit, a feeding frenzy where they immediately go on the hunt for fresh blood and gorge themselves; but most careful predators use their abilities to sedate their offspring before the feeding frenzy has begun and instead hide them in a grave or in a chamber in their lair, where they keep them contained as they go out and over time bring them the blood they so desire, slowly quenching their new thirst and then only awakening them from this torpor when their mind is once more clear and ready to receive instruction.

Predatory Senses
A vampire's senses are enhanced far beyond those of a normal human being. While the degrees to which this may vary between vampires there are a few constants. Most vampires have exceptional hearing and smell, particularly tuned to the sounds of beating hearts, pumping blood, and the smell of open wounds or spilled blood. Most are also possessed of exceptional nightvision. Some also have a remarkable sense of touch, particularly able to feel vibrations in the earth to know the locations of nearby movement. A few vampires have been known capable of gifts like aura reading and thermal vision, but these are the exceptions to the rule.

Immortality
So long as vampires continue to consume blood, they will not age beyond the physical state they were in when they first became a vampire. A vampire deprived of blood for a long period will continue to age, even to the point that they look like nothing more than a dried and withered old corpse but after drinking their fill, their appearance and vigor will return to them. A vampire cannot be killed through lack of blood, only driven insane and weakened tot he point of immobility.

Invulnerability
Vampires are invulnerable to most forms of injury (certain exceptions apply). Bullets, blades and blunt objects do little to no damage to a vampire's body.

Regeneration
In addition to being virtually indestructible, whatever damage a vampire does in fact suffer can be healed through the consumption of human blood at a remarkable rate.

Superhuman Strength
A vampire's strength level is several times that of a normal human being and they are considered superhuman. While the precise level of strength varies from vampire to vampire, all vampires are much stronger than they were in mortal life. The weakest vampire can easily match the lifting power of an Olympic athlete and the average vampire who has recently fed has strength equal to Class II strength. A vampire who has gorged itself on blood may be even stronger and there are some vampire bloodlines that have a refined gift for exceptional strength matching Class VI or greater levels of strength when fully powered.

Superhuman Stamina
So long as they continue to consume blood, a vampire can function tirelessly without rest or relaxation. 

Psychic
Not all vampires are psychic but most have some degree of psychic ability. Whether this is psychokinesis, hypnotic stares, mind control, telepathy, or all of the above--or even other more exotic powers. Almsot all vampires have exceptional psionic potential and they can learn new disciplines rather quickly provided they have a knack for the esoteric study or a willing mentor.

Transformation
Again, not an ability shared by all vampires, but common enough. Many vampires often possess the ability to transform into a variety of creatures or effects such as bats, wolves, rats or even mist. While their physical attributes may fluctuate during such states, a vampire's mental acuity is the same as that when they are in their human shape. A vampire who transforms into an animal may also benefit from that particular animal's attributes (often heightened to a preternatural degree) including razor-sharp claws, fangs or the ability to fly.

Metamorphosis
Similar to the transformative ability above, some vampires often demonstrate the ability to not only mimic the shapes of other creatures but to freeform alter their appearance at will to acquire things such as claws, elongated fangs, wings, or assume the look of a specific person. While some of these are considered to be advanced techniques, nearly all vampires can master the development of claws and sharpen their fangs after their first few feedings.

Sorcery
Some vampires, particularly the elder vampires, might even practice the dark arts and be skilled warlocks or sorcerers. Among their own kind, these vampires are known as a 'lich'. They are probably best left to only the most skilled monster hunters.

Thralls
Some vampires choose to surround themselves with minions, persons who the vampire has chosen to give a fraction of the vampiric power by regularly letting these humans taste the vampire's blood, endowing them with superhuman strength and resilience, but at the cost of their own free will. They become slaves not only to the vampire whose blood they have tasted, but also the taste of the blood itself. They can experience painful even fatal withdrawals if deprived of this craved sustenance. While the exact length of time this mental servitude varies depending on the quantity and quality of their vampiric master's blood, the typical feeding can last an average thrall a solid week; while elder vampires can keep loyal thralls for months between feedings.

Versatility
As mentioned above, vampires can have different variations on their powers and abilities. Every vampire is truly unique and even among those vampires who choose to hunt in packs, one member of the pack might exhibit radically different abilities from its packmates. Partnered vampires, particularly those with a mentor and pupil relationship may share many of the same abilities, many hunters mistake the pupil for the mentor and vice versa which can be a truly fatal error, but one easy to mistake as a vampire's appearance can often be deceptive of their true power.

Weaknesses
Sunlight
Despite what Hollywood would have you believe, sunlight does not turn vampires into ash. No. Nearly all vampires are extremely sensitive to sunlight or even bright light. While most seasoned vampires learn to tolerate it, very few find such things to be pleasant in the slightest. Not only does this give vampires discomfort, but while exposed to such light, vampires usually find it more difficult to concentrate and therefore have difficulty using their esoteric abilities or sometimes find it hard to even act human. Often these sorts will hiss and scatter like a wild beast rather than anything resembling sentient when confronted with an unexpected cascade of natural light.

Garlic
The only truth to this old wives' tale is that garlic can be an ingredient in a variety of alchemical potions and concoctions which can affect vampires in a variety of ways. Raw garlic has no effect on the undead, except for possibly agitating or overpowering their sensitive noses.

Impalement
Driving a wooden stake through their hearts does not kill a vampire, but impaling their heart with anything substantial (wood, metal, plastic, an arrow, et cetera) will prevent their undead heart from healing and until it is healed, the vampire's abilities and even their basic mobility will be greatly impaired. Only the most willful and driven vampires have been known to be able to extract something from their own heart when impaled in this manner.

Religious Symbols
These trinkets are just that, mere trinkets, usually... A person with an exceptional sense of faith (sometimes defined as a 'Belief in a Better Reality') who brandishes such an object in defiance of the unholy mockery of life before it, with the actual intent to deny the monster will find themselves protected by a preternatural force which exhibits a degree of influence on reality, preventing the vampire the ability to advance any closer than they already stand.

Blood Deprivation
Vampires must constantly drink the blood of the living in order to remain not just youthful looking, but also ageless. If they do not feed on blood for a prolonged period, vampires start to diminish and eventually succumb to a deep sleep after which only the taste of blood can awaken them (sometimes just the smell of nearby blood is enough to cause them to stir enough to attempt a hunt).

Detection
There are a few techniques to suss out a vampire. Literature would tell you vampires do not possess a reflection. While this has some truth, the original folklore is that silver would not reflect a vampire and since the fluid used to develop film contained silver and mirrors themselves were actually just polished silver, the lore became simplified in that vampires cannot be photographed and have no reflection. Silver is rarely used in modern mirrors and photography so unless a digital camera has silver wiring or a Liquid Silver Display screen, then the vampire should not show up in digital media. For this reason, and to use against werewolves, many seasoned monster hunters will keep a silver blade of some sort which is kept to a high polish to allow a good reflection to be seen in order to make certain their target is a vampire before they impale them.

Silver
Usually associated with harming werewolves, silver is actually an exceptionally useful material against many forms of supernatural predators. Though a silver bullet is not especially effective against vampires any more than a normal bullet; wounds caused by silver heal at a much slower rate. The touch of silver will also have the similar effect as daylight on a vampire, often causing them to reel away if they touch something they did not expect to be silver. With practice and focus, a vampire can overcome this inclination and handle silver, but doing so is exhausting and prolonged periods of such will test their will and sap their blood reserves, stirring their hunger. Silver chains or handcuffs could be used to capture a vampire, but doing so for prolonged periods could drive them to a hunger madness and a hungry vampire is often the most dangerous kind.

Magic: 
While magic themselves, vampires are susceptible to many magical effects. As a supernatural being, a summoner could summon a vampire provided they know the proper rituals and incantations, and know the vampire's true name. Likewise, a diabolist or occultist skilled in warding can fashion circles or runic inscriptions specifically devised to torment, enslave, capture, bind, or harm a vampire whether as a vampire specifically or as a member of the undead generally.

Concentration

Focus: Vampires are dead. They are cold, lifeless corpses animated through what basically amounts to blood magic. They do not breathe. Their touch is cold and chilling, filled with dread. In order to sustain the illusion of the living, a requirement when masquerading as a human, especially in public spaces or when up-close and personal with their prey, a vampire needs to remember to breathe, will their heart to pump blood to fill their veins and tissues with warmth, and resist the urge to vomit up foods and drinks which their stomachs no longer can properly digest. To combat this, most vampires develop a technique that acts as a sort of 'subroutine' in their brain, that more or less 'automates' this deceptive process when the vampire chooses to activate this facade. While this technique does burn through the vampire's reserves, most find it a necessity for survival and are willing to pay this price.
Lair: That said, few vampires are willing to keep this effect up when alone or in the company of other vampires. This need to relax the taxing illusion has led to clever vampire hunters sneaking into a vampire's lair and awaiting their return. While the hunter is concealed in a location with a good vantage point, they observe the vampire, waiting for them to drop this disguise. Many vampires have succumbed to this tactic time and time again, but then again so have many hunters as hiding among the vampire's lair is truly a dangerous gamble.
Vice: This weakness can also be exploited as a vampire's focus is needed to utilize its advanced gifts and techniques. While immortality often gives vampires the time to learn patience and develop their willpower, it also has cursed many vampires with the need for distractions to fill the time in their long lives and pass the time. Whether it is the offer of wealth, sex, adventure, or fine food (whether gourmet food or the refined taste for a particular type of blood) - every vampire has a vice to exploit and many have multiple.

Beheading
The only practical way to 'kill' a vampire is to sever its head from its heart and burn both the brain and the heart in two separate pyres and scatter the ashes in different areas, preferably miles apart. If time is scarce, many prefer to simply behead the vampire and take the head; while other hunters torch the body and toss the head aside. But these methods are all somewhat flawed. If too much of the scattered ashes mingle and are exposed to blood, the vampire will begin to reform. Vampires from centuries past have awoken on or near battlefields thousands of miles from their last known location, having been reborn among their own ashes and spilled blood like an unholy phoenix. This is a particularly grisly sight to see as the partially formed vampire will be little more than sinews, bones, and unformed flesh until it feeds on enough blood. Some may carry this tainted look or remnants of it for months or years after such a nasty resurrection.

Disintegration
If a vampire could be atomized, it should, in theory, cease to exist. However, that's a technique which most vampire hunters are not usually capable of pulling off.
Gee, thanks DeviantArt(?)
I got this in my notifications today. Not sure what it means but it made me feel all warm and fuzzy.
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There is an expression, "hindsight is 20/20". It is human nature to look back at what they've done and think "if I only knew what I know now..."

Well, that's the crux of today's journal. If I knew Earth-27 was going to go on beyond the original scope I had in mind, would there be changes I'd have made in the beginning? Most definitely. I get this question a lot and I have given it some thought over the past three years so let's explore that idea, shall we? Please note that this journal will be small for the time being, I'm planning to continually add to it as time goes on. So if you think of an aspect of Earth-27 you'd be interested in seeing what I'd revisit if given the chance, comment below and maybe it'll become the next installment in this living journal.


The Biggest Retcon

So while I think starting off by building a base of characters in Gotham was beneficial to Earth-27, I think what I would have done instead was start off by creating the Watchmen. Yes, the Watchmen themselves. Nite-Owl, Rohrshach, Dr. Manhattan, Silk Spectre, Ozymandias, the Comedian, and so forth. In Earth-27 I'd change very little. They would still be the heroes of the 80's (though I'd move them from 1985 to 1989), and their tale would mostly result in the same way that it does in the movie (because I prefer the movie's ending versus the graphic novel's finale) except with even more devastation. The major cities of the world don't just suffer huge losses, most of the major cities are outright destroyed. So with Earth's major cities gone, this sets the stage for other cities to rise to prominence in the wake of this devastation: Gotham, Metropolis, Gateway City, Star City, Central City, et cetera.
What Does This Change?
So with the Watchmen introduced and their tales explored, we'd move on to the Super Friends. It's been about fifteen years since the world united together in a show of camaraderie to join forces against the perceived threat of Dr. Manhattan. Ultimately, that peace has begun to unravel and with that absence of peace, new heroes have begun to return. In Gotham, a Dark Knight has appeared. In Metropolis, there is a Man of Steel. In Gateway City, the new home of the United Nations, there is an Amazon princess. These heroes, along with Black Canary, Flash, and Green Arrow have formed a loose alliance, agreeing to come to each other's aid in dire times. And no time was ever so dire as when Brainiac appeared and ravaged the world. In the wake of this aftermath, the seven surviving heroes would join together to become the JLA. This time, with the original Hall of Justice being located in Metropolis itself.
Why Would I Do This?
So while that doesn't change much of the heroes' backstories, it does change the setting quite a bit. Manhattan is gone, as are London, Madrid, Berlin, Rio, Mexico City, Los Angeles, Chicago, Toronto, Moscow, Sydney, Lagos, Cape Town, Cairo, Tokyo, Hong Kong, and even Washington, DC. This would give me a firm detachment from the real world and allow me to develop a unique world.

Billie Lee

Fri Jun 15, 2018, 8:44 AM
Billie Lee (Earth-27) OC commission by phil-cho

BIOGRAPHICAL INFORMATION



Legal Name

Wilhelmina Lee

Known Aliases
"Billie", Bruiser, Patient #13576-M

Relatives
Charles Lee (Father, deceased)
Johanna Lee (Mother, deceased)
Jennifer Lee (Twin Sister)

Affiliation
The Cadre of the Immortal: Contracted Associate

Date of Birth
October 15th, 1993

Occupation
Professional Criminal, Assassin, and Hacker

Employer
Cadre of the Immortal

Marital Status
Single

Residence
Mobile/Transient

PHYSICAL DESCRIPTION


Race
Metahuman Psychic

Gender
Female

Orientation
Bisexual

Hair color
Red

Eye color
Green

Height
6'1" / 1.85 m

Weight
260 lbs. / 118 kg
Billie Lee (Earth-27) locked up commission by phil-cho
1993 - Present
Wilhelmina is the older of two sororal sisters born to Charles and Johanna Lee, farmers from Hatton Corners in West Virginia, Billie and her sister Jenny grew up in a small but loving family on the family farm. The family farm had been in disrepair when Charles and Johanna were newlyweds, just two years before the twins' birth, having inherited the place from Johanna's late uncle who had almost abandoned the farm in the late seventies; but through hard work, diligence, and a little luck, the Lees were able to turn the farm into one that was not only financially successful due to record-breaking crop yields and prize-winning livestock, but also a safe and nurturing place for their daughters to grow up.

And grow up they did. In their teens both girls began to develop into beautiful girls whose beauty was not their only asset. While Jenny became a bright gal, Billie grew to be tall and fit. While harvesting crops when they were sixteen years old, the girls had a combine accident that shuld have mauled Billie, but other than torn clothing, she was unscathed and Jenny had also shown metahuman powers by turning the combine off simply by letting out a shout when she saw her sister fall into the baldes. The girls never spoke of this accident as teens.

Planning to become heroines after graduating, the girls' entire world was shattered when they came home during their senior year of high school to find the family home burnt to the ground, with their parents inside. A local business had attempted to buy the family farm so the girls immediately suspected foul play. Using their powers they found evidence and took it to the authorities but nothing was done about it. Frustrated, the girls took the law into their own hands and when they beat the confession out of the murderer, Billie killed him and his family.

Under Jenny's guidance, the twins fled the States and went to Europe. there they found work as criminals for hire. They dressed in western hats and carried revolvers, embracing their rural American roots. after years in the business, the Cadre contacted the twins and tasked them to return to the States, carrying out a long list of metahuman murders.


RESOURCES


Psychic Potential
Billie is a powerful psionic capable of tapping into the Odic field and using her aura to convert the Odic energy into psychic energy to perform a variety of paranormal abilities and actions. Unlike her sister Jenny, Billie's psychic powers seem dedicated to internal integration of Odic energy, enhancing her own body with paranormal energies.
-Enhanced Physique: Throug the use of her aura absorbing residual Odic energies around her and internalizing that excess energy, Billie is able to provide her tissue, sinew, and musculature with paranormal nutrients, giving her incredibly potent physical prowess.
-Aura Absorption: Billie's aura is known to be capable to leech execess psychic energy off unstable auras. This absorption is considerably more efficient than her rate of passive Odic integration from the environment and therefore provides much more noticeable results. Billie's preferred method to destabilize others' auras is through inflicting pain, terror, or other means of suffering.
-Enhanced Strength: Billie is known to possess a baseline level of Class III Strength. Due to her Aura Absorption ability, Billie has been documented to increase this to levels comparable to Class V or possibly even Class VI for short durations. It is unknown what her current limits of heightened strength could be.
-Enhanced Resilience: Billie's tissue is usually capable of sustaining only minor bruising from small-arms fire and having damage from even armor-piercing rounds be more of a nuissance than a hindrance. It is likely she is only this resilient when 'amped-up' on a psychic high.
-Twin Telepathy: Billie is psychically bonded to her sister. This is a very powerful connection and cannot be blocked by inhibitor collars, but can be blocked by a psionic disruption field. When active, the sisters are capable of instant communication and coordination.


Firearms
Billie is a skilled markswoman, particularly with revolvers.

Hand-to-Hand Combat
Billie is a skilled hand-to-hand combatant. She has no formal training on record but analysis of her fighting styles seems to indicate she has been tutored by a skilled practitioner of Systema, which is a Russian martial art covering strikes, grappling, knife fighting, and firearms training.

Torture
Billie is a skilled torturer. She usually prefers simple "hands-on" approaches but has also been known to employ makeshift devices of pain or utilize psychological methods, particularly when working with her sister.



WEAKNESSES


Euphoria
When Billie draws energy from another's aura, she experienced a euphoric sense of elation. If she draws in incredibly high levels of energy, either from another powerful psychic in a severe state of distress or a multitude of persons, Billie can suffer from bouts of delirium or suffer a disconnect from reality. The exact nature of her intense "highs" fluctuates based on the aura(s) she absorbed and their interactions with her own aura, but someone of a tactical mindset who is able to deduce these effects may find an appropriate means to counteract Billie or at least to throw her off-balance and turn the fight in their favor.

Family Pride
Jenny has a very intense sense of pride in her family. She will become extremely hostile to any threats or insults leveled toward her sister or the memory of her parents. This can be used to unbalance Jenny to gain a tactical response, but caution should be advised when executing this tactic.


TRIVIA


Missing Data


Earth-27 by Roysovitch & phil-cho , based on the titles and characters of DC Comics, in memory of Joshua Dean Westerman
What should be the storyline of the next ObMod/VOX Box?
45%
59 deviants said Hell to Pay
24%
31 deviants said Outlawed
17%
22 deviants said Time in a Bottle
8%
10 deviants said The Search
7%
9 deviants said Dangerous Ground
ObMod - The Search, Part 1
This was the result of me goofing around with one of my writing exercises and it morphed into something I really enjoyed so I thought I'd share it.
The title of the ObMod is a hint to what this exchange was originally based on.
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ObMod - Dangerous Ground 21
Special thanks to the following deviants:
:icondkalban: :iconazurevirgo:
Special thanks to Dkalban for sponsoring this ObMod
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[Earth-27: Oracle Files] Josefina Moreno
Special thanks to :iconghostlyelegance: GhostlyElegance for creating this character and allowing me to use her in Earth-27

"Alejandro Prieto / Antonio Moreno" is owned by :iconalexander514:

All character art by phil-cho 
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With the addition of Emily Briggs increasing the numbers of vampire characters in Earth-27, I thought it would be fun to discuss my take on vampires so that everyone who cared to read this journal would be in the know. 

Folklore
It is difficult to state when vampires first came into being. There are many different tales, some more reliable than others. The modern day term "vampire" most likely derived from Slavic origins. The Serbian word "vampir" was incorporated into the German language, then to the French as "vampyre" and finally into the English "vampire." These undead horrors have various abilities and powers depending on folklore and place of origin; literature and cinema have also had a lot of influence on the vampire image. According to Eastern European folklore, the dead become vampires because demons or evil spirits enter the bodies. Vampires are also said to be dead werewolves, witches, criminals, suicides, and heretics: persons whose beliefs are contrary to the church doctrine. Again, sources vary, but a victim of the vampire's bite typically rises again as a vampire after death.

Vampires often possess higher physical strength, dexterity and sharper senses than their mortal prey. Some may have the ability to take the form of a bat, wolf, rat or mist/smoke. The vampire can influence some animals - typically wolves, bats, and rats. They can scale vertical surfaces and can use an uncanny hold on a victim through their mesmeric gaze. If a vampire has a masterly hold on a human victim, it may be using said victim over a period of time as a constant source of nourishment.

Weaknesses include silver and sometimes iron which will cause the vampire pain. Similarly, in some traditions, the wood of the hawthorn tree, which has Biblical roots, will also harm a vampire. Holy religious symbols can be used to hold the creatures at bay. Vampires also seem intolerant to garlic. Vampires, being nocturnal beasts, cannot function in sunlight; indeed, exposure is fatal in most folklore and adaptations. Some vampires cannot cross running water, and most can only enter a property if personally invited inside.

Burying a victim face down or placing poppy seeds in the grave of the deceased will, according to legend, prevent the resulting vampire from rising. Others can be tracked down to its lair, generally, the place they where buried - a tomb, grave, mausoleum, or even family estate - they can be disposed of traditionally with a wooden stake through the heart. Severing the head will assure destruction.

The Truth
No one knows where vampires originate, possibly even the vampires themselves. They go back to before the Roman empire; but generally, it is believed that it was the Roman empire's expanse is when the first society of such beings were able to come together and create some sort of formal guidelines and attempt to unite. 

Powers and Abilities
Undead Physiology
Vampires are not living, not be the technical definition and therefore can be considered a subset of the Undead. Without the need for regular food, water, or even air they maintain this facsimile of life through an instinctual unholy thirst for blood. Human blood is the preferred source, but animal blood can suffice and the blood of some supernatural creatures can be a dangerous delicacy for elder vampires while other beings possess blood that is the equivalent of poison to a vampire.

Vampirism
In addition to other effects, a vampire's own blood carries the preternatural enzymes which convert a human corpse into a vampire. The process for creating a new vampire usually requires a seasoned vampire whose palate has evolved enough to detect the metaphysical qualities of their victim's blood to test for susceptibility to the vampire conversion. The process also requires a near-corpse, a human with the right metaphysical markers whose blood has been drained to the point right before death. The vampire predator then drips some of their own blood into the victim's mouth at the right moment. Too early and the victim becomes a thrall bound to the vampire (provided they don't die from blood loss), too late and the change does not have time to take effect and the victim becomes nothing more than a corpse (or in certain cases a revenant or ghoul). If the timing is right, the human undergoes a fit comparable to seizure. Some newly risen vampires are left to break from this fit and slip into a different fit, a feeding frenzy where they immediately go on the hunt for fresh blood and gorge themselves; but most careful predators use their abilities to sedate their offspring before the feeding frenzy has begun and instead hide them in a grave or in a chamber in their lair, where they keep them contained as they go out and over time bring them the blood they so desire, slowly quenching their new thirst and then only awakening them from this torpor when their mind is once more clear and ready to receive instruction.

Predatory Senses
A vampire's senses are enhanced far beyond those of a normal human being. While the degrees to which this may vary between vampires there are a few constants. Most vampires have exceptional hearing and smell, particularly tuned to the sounds of beating hearts, pumping blood, and the smell of open wounds or spilled blood. Most are also possessed of exceptional nightvision. Some also have a remarkable sense of touch, particularly able to feel vibrations in the earth to know the locations of nearby movement. A few vampires have been known capable of gifts like aura reading and thermal vision, but these are the exceptions to the rule.

Immortality
So long as vampires continue to consume blood, they will not age beyond the physical state they were in when they first became a vampire. A vampire deprived of blood for a long period will continue to age, even to the point that they look like nothing more than a dried and withered old corpse but after drinking their fill, their appearance and vigor will return to them. A vampire cannot be killed through lack of blood, only driven insane and weakened tot he point of immobility.

Invulnerability
Vampires are invulnerable to most forms of injury (certain exceptions apply). Bullets, blades and blunt objects do little to no damage to a vampire's body.

Regeneration
In addition to being virtually indestructible, whatever damage a vampire does in fact suffer can be healed through the consumption of human blood at a remarkable rate.

Superhuman Strength
A vampire's strength level is several times that of a normal human being and they are considered superhuman. While the precise level of strength varies from vampire to vampire, all vampires are much stronger than they were in mortal life. The weakest vampire can easily match the lifting power of an Olympic athlete and the average vampire who has recently fed has strength equal to Class II strength. A vampire who has gorged itself on blood may be even stronger and there are some vampire bloodlines that have a refined gift for exceptional strength matching Class VI or greater levels of strength when fully powered.

Superhuman Stamina
So long as they continue to consume blood, a vampire can function tirelessly without rest or relaxation. 

Psychic
Not all vampires are psychic but most have some degree of psychic ability. Whether this is psychokinesis, hypnotic stares, mind control, telepathy, or all of the above--or even other more exotic powers. Almsot all vampires have exceptional psionic potential and they can learn new disciplines rather quickly provided they have a knack for the esoteric study or a willing mentor.

Transformation
Again, not an ability shared by all vampires, but common enough. Many vampires often possess the ability to transform into a variety of creatures or effects such as bats, wolves, rats or even mist. While their physical attributes may fluctuate during such states, a vampire's mental acuity is the same as that when they are in their human shape. A vampire who transforms into an animal may also benefit from that particular animal's attributes (often heightened to a preternatural degree) including razor-sharp claws, fangs or the ability to fly.

Metamorphosis
Similar to the transformative ability above, some vampires often demonstrate the ability to not only mimic the shapes of other creatures but to freeform alter their appearance at will to acquire things such as claws, elongated fangs, wings, or assume the look of a specific person. While some of these are considered to be advanced techniques, nearly all vampires can master the development of claws and sharpen their fangs after their first few feedings.

Sorcery
Some vampires, particularly the elder vampires, might even practice the dark arts and be skilled warlocks or sorcerers. Among their own kind, these vampires are known as a 'lich'. They are probably best left to only the most skilled monster hunters.

Thralls
Some vampires choose to surround themselves with minions, persons who the vampire has chosen to give a fraction of the vampiric power by regularly letting these humans taste the vampire's blood, endowing them with superhuman strength and resilience, but at the cost of their own free will. They become slaves not only to the vampire whose blood they have tasted, but also the taste of the blood itself. They can experience painful even fatal withdrawals if deprived of this craved sustenance. While the exact length of time this mental servitude varies depending on the quantity and quality of their vampiric master's blood, the typical feeding can last an average thrall a solid week; while elder vampires can keep loyal thralls for months between feedings.

Versatility
As mentioned above, vampires can have different variations on their powers and abilities. Every vampire is truly unique and even among those vampires who choose to hunt in packs, one member of the pack might exhibit radically different abilities from its packmates. Partnered vampires, particularly those with a mentor and pupil relationship may share many of the same abilities, many hunters mistake the pupil for the mentor and vice versa which can be a truly fatal error, but one easy to mistake as a vampire's appearance can often be deceptive of their true power.

Weaknesses
Sunlight
Despite what Hollywood would have you believe, sunlight does not turn vampires into ash. No. Nearly all vampires are extremely sensitive to sunlight or even bright light. While most seasoned vampires learn to tolerate it, very few find such things to be pleasant in the slightest. Not only does this give vampires discomfort, but while exposed to such light, vampires usually find it more difficult to concentrate and therefore have difficulty using their esoteric abilities or sometimes find it hard to even act human. Often these sorts will hiss and scatter like a wild beast rather than anything resembling sentient when confronted with an unexpected cascade of natural light.

Garlic
The only truth to this old wives' tale is that garlic can be an ingredient in a variety of alchemical potions and concoctions which can affect vampires in a variety of ways. Raw garlic has no effect on the undead, except for possibly agitating or overpowering their sensitive noses.

Impalement
Driving a wooden stake through their hearts does not kill a vampire, but impaling their heart with anything substantial (wood, metal, plastic, an arrow, et cetera) will prevent their undead heart from healing and until it is healed, the vampire's abilities and even their basic mobility will be greatly impaired. Only the most willful and driven vampires have been known to be able to extract something from their own heart when impaled in this manner.

Religious Symbols
These trinkets are just that, mere trinkets, usually... A person with an exceptional sense of faith (sometimes defined as a 'Belief in a Better Reality') who brandishes such an object in defiance of the unholy mockery of life before it, with the actual intent to deny the monster will find themselves protected by a preternatural force which exhibits a degree of influence on reality, preventing the vampire the ability to advance any closer than they already stand.

Blood Deprivation
Vampires must constantly drink the blood of the living in order to remain not just youthful looking, but also ageless. If they do not feed on blood for a prolonged period, vampires start to diminish and eventually succumb to a deep sleep after which only the taste of blood can awaken them (sometimes just the smell of nearby blood is enough to cause them to stir enough to attempt a hunt).

Detection
There are a few techniques to suss out a vampire. Literature would tell you vampires do not possess a reflection. While this has some truth, the original folklore is that silver would not reflect a vampire and since the fluid used to develop film contained silver and mirrors themselves were actually just polished silver, the lore became simplified in that vampires cannot be photographed and have no reflection. Silver is rarely used in modern mirrors and photography so unless a digital camera has silver wiring or a Liquid Silver Display screen, then the vampire should not show up in digital media. For this reason, and to use against werewolves, many seasoned monster hunters will keep a silver blade of some sort which is kept to a high polish to allow a good reflection to be seen in order to make certain their target is a vampire before they impale them.

Silver
Usually associated with harming werewolves, silver is actually an exceptionally useful material against many forms of supernatural predators. Though a silver bullet is not especially effective against vampires any more than a normal bullet; wounds caused by silver heal at a much slower rate. The touch of silver will also have the similar effect as daylight on a vampire, often causing them to reel away if they touch something they did not expect to be silver. With practice and focus, a vampire can overcome this inclination and handle silver, but doing so is exhausting and prolonged periods of such will test their will and sap their blood reserves, stirring their hunger. Silver chains or handcuffs could be used to capture a vampire, but doing so for prolonged periods could drive them to a hunger madness and a hungry vampire is often the most dangerous kind.

Magic: 
While magic themselves, vampires are susceptible to many magical effects. As a supernatural being, a summoner could summon a vampire provided they know the proper rituals and incantations, and know the vampire's true name. Likewise, a diabolist or occultist skilled in warding can fashion circles or runic inscriptions specifically devised to torment, enslave, capture, bind, or harm a vampire whether as a vampire specifically or as a member of the undead generally.

Concentration

Focus: Vampires are dead. They are cold, lifeless corpses animated through what basically amounts to blood magic. They do not breathe. Their touch is cold and chilling, filled with dread. In order to sustain the illusion of the living, a requirement when masquerading as a human, especially in public spaces or when up-close and personal with their prey, a vampire needs to remember to breathe, will their heart to pump blood to fill their veins and tissues with warmth, and resist the urge to vomit up foods and drinks which their stomachs no longer can properly digest. To combat this, most vampires develop a technique that acts as a sort of 'subroutine' in their brain, that more or less 'automates' this deceptive process when the vampire chooses to activate this facade. While this technique does burn through the vampire's reserves, most find it a necessity for survival and are willing to pay this price.
Lair: That said, few vampires are willing to keep this effect up when alone or in the company of other vampires. This need to relax the taxing illusion has led to clever vampire hunters sneaking into a vampire's lair and awaiting their return. While the hunter is concealed in a location with a good vantage point, they observe the vampire, waiting for them to drop this disguise. Many vampires have succumbed to this tactic time and time again, but then again so have many hunters as hiding among the vampire's lair is truly a dangerous gamble.
Vice: This weakness can also be exploited as a vampire's focus is needed to utilize its advanced gifts and techniques. While immortality often gives vampires the time to learn patience and develop their willpower, it also has cursed many vampires with the need for distractions to fill the time in their long lives and pass the time. Whether it is the offer of wealth, sex, adventure, or fine food (whether gourmet food or the refined taste for a particular type of blood) - every vampire has a vice to exploit and many have multiple.

Beheading
The only practical way to 'kill' a vampire is to sever its head from its heart and burn both the brain and the heart in two separate pyres and scatter the ashes in different areas, preferably miles apart. If time is scarce, many prefer to simply behead the vampire and take the head; while other hunters torch the body and toss the head aside. But these methods are all somewhat flawed. If too much of the scattered ashes mingle and are exposed to blood, the vampire will begin to reform. Vampires from centuries past have awoken on or near battlefields thousands of miles from their last known location, having been reborn among their own ashes and spilled blood like an unholy phoenix. This is a particularly grisly sight to see as the partially formed vampire will be little more than sinews, bones, and unformed flesh until it feeds on enough blood. Some may carry this tainted look or remnants of it for months or years after such a nasty resurrection.

Disintegration
If a vampire could be atomized, it should, in theory, cease to exist. However, that's a technique which most vampire hunters are not usually capable of pulling off.

Journal History

Friends

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Shoutbox

DirectorGoogly:icondirectorgoogly:
Your profiles and art are amazing!!!
Mon Apr 2, 2018, 4:54 PM
Mr-Astounding:iconmr-astounding:
happy birthday: have a cookie :cookie:
Wed Feb 7, 2018, 2:25 AM
TheDcLogical:iconthedclogical:
How do i input my OC Female Hero in your E-27 Universe.
Wed Nov 15, 2017, 1:24 PM
galaxy543:icongalaxy543:
This might a silly question, but does Earth-27's Gotham City have their police zepplins? I ask because of Gotham City's zepplins of the '30s being very popular enough that they are included regardless of if it not fitting with the modern times.
Fri Sep 29, 2017, 1:33 PM
galaxy543:icongalaxy543:
Out of curiosity Roy, did anybddy aporoach you withany Public Domain Supeheroes? That would be cool to see, but I wouldn't know who to choose. (And sadly no money for funding as well)
Sun Sep 17, 2017, 4:25 PM
wsracejr:iconwsracejr:
I'm a huge comics fan so when I discovered you and Phil Cho's work I was beyond impressed! If DC would let you guy put something out (a comic or web/cartoon series) that would be awesome. Keep up the amazing work!
Sun Aug 27, 2017, 8:55 AM
MrMichael86:iconmrmichael86:
Hi Roy, I have such a question for you. What have you done with your NeOlympus project, or will you continue to develop it?
Fri Jun 16, 2017, 1:01 PM
Earth-27Fan:iconearth-27fan:
Hello, Mr. Roy, I hope you are well. I wanted to ask if organizations/teams like the Cult of the Kobra, or the Challengers of the Unknown will appear in Earth-27. Waiting for your response, congratulations on the success of your project.
Tue May 30, 2017, 1:20 PM
E27-Fanboy:icone27-fanboy:
Hi Roy! Big fan. :h
Sun May 28, 2017, 7:29 PM
millyIris:iconmillyiris:
OMG, I'm so happy I found this! It's been not even a week since then and I've read most of the files :D BTW, is there any guide on how-to-read the files? Or are you planing to use some other plataform where it's easier to find the files/profiles? Thanks!
Fri May 26, 2017, 12:34 AM
Nobody

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:iconmissmangle50275:
MissMangle50275 Featured By Owner May 29, 2018  Hobbyist General Artist
Hi, hi, hi...!!!2 7 5 
New friend, poster, watcher, and possible Arkham helper... or just “Miss” Mangle ;)
Love your “Batman” files (mainly the Arkham ones(mainly “The Dork/Nerd Squad”)), so... what’s/who’s next in line for Arkham...? :)
-
“Mangle”: “ (walks to the front gates for Arkham) Hello, I’m here to interview...uh... um... doctor “Roy Westerman” about work in the asylum. (Gates open) Thank you, please have a cookie... come on Becky!!!(Pulls the redhead girl’s sleeve(walking around carrying her basket with cookies, a large book, and some sort of “stick”))”

Inmates are walking around, guards are on patrol, and doctors  are taking notes... the usual. “Mangle” pulls out the ”stick” and Becky’s eyes widen.

Becky: “Wait, what the hell are you doing...? Don’t use that in here!”

“Mangle”: “Don’t worry, Becky.I’ll be super care-(trips over rock) woah!!! (“Stick” flies into the air and lands in the courtyard full of inmates) Oh, crabapples...( Sees Westerman)... Oh, hi doctor Westerman...( laughs nervously(turns to Becky A.(whispers))) Becky. Wand. Get it. Please.”( Becky runs over to the courtyard)

Becky: “(Sees the wand) Here it is...”

Suddenly a cool, dark laugh makes Becky snap around to see... Him.

?: “ Hello, Becky...”

(Suddenly a girlish scream erupts from the courtyard( followed by a zapping noise))
(Dust clears)

Jonathan: “ What the... (turns around... only to see a wagging puppy tail)... OH MY GOD!!! SOMEONE CALL 911, THE DOCTORS, ANYONE!!!” ( Tail keeps wagging as Becky backs away)

Westerman looks at “Mangle”.

Oh, crap...
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:iconneodcu:
NeoDCU Featured By Owner Edited May 23, 2018
Hi Roy,just wanted to ask some questions:
1) In the Zoom bio,a Black and Blue suit for the time when he was called "Rival" and a knock-off Flash suit when he was called Reverse-Flash was mentioned.
Will we ever see this variants?That would be interesting to see,especially the Rival variant
2) Will Earth 27 have its own version of the Terrifics?
3) Will Kai-Ro be part of the 2027's League?
4) I'm really curious about Earth 27's JSA...
Is Dinah's mother involved in the Society?can we except to have more details anytime soon?
Reply
:iconroysovitch:
Roysovitch Featured By Owner May 24, 2018  Professional General Artist
1) If someone sponsors them. Sure.
2) Maybe. Probably.
3) Want and see.
4) I have an ongoing vote on my Discord's polling station to determine the next Oracle Files released.
Reply
:iconhedgehogguy:
HedgehogGuy Featured By Owner May 17, 2018
You should do some YouTube videos of those Oracle files on all those DC characters, with some young random voice actress as Oracle.
Reply
:iconlikeaboss420:
likeaboss420 Featured By Owner May 13, 2018
This youtube video used your Red Hood art in the thumbnail:top 10 superheroes that changed the most top 10 nerd
Reply
:iconcaptainmighty1:
CaptainMighty1 Featured By Owner Apr 18, 2018
Have you ever considered getting people to do voiceover for your characters? I'm sure a lot of people (including myself) would be willing to work on it for fun. You could use a website like behindthevoiceactors.com to audition people. 
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:iconhedgehogguy:
HedgehogGuy Featured By Owner May 18, 2018
I was thinking the same thing.
Reply
:iconainzooalgown147:
AinzOoalGown147 Featured By Owner Edited Apr 14, 2018  Hobbyist General Artist
Hey! When will the next Oracle Files on the Arkham Inmates such as Scarecrow and Mad Hatter come? One last question. Will you guys also be making a criminal file for Slender Man's twin brother, Mr. Bloom? Really like to see how that turns out.
Reply
:iconshadow-dj:
Shadow-DJ Featured By Owner Mar 29, 2018  Hobbyist Writer
en.wikipedia.org/wiki/Conduit_…

Ever thought of bringing in Conduit?
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:iconjoshvirgin:
joshvirgin Featured By Owner Mar 28, 2018  Hobbyist Photographer
Hey there. Since you did mugshots of the more mainstream Batman villains, have you ever considered doing that for the more obscure ones from the 60s show like Egghead, King Tut, Siren, Shame, Bookworm and maybe Louie the Lilac?
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