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NFX - Pulse

22 min read

NETWORK FILE (EXTRA): Ayla Ranzz

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Ayla Ranzz

Ops Moniker: Pulse

Status: Advena Legionnaire, United States Law Enforcement Officer

Titles: Legion Captain, Legionnaire

BIOGRAPHICAL INFORMATION

Date of Birth: March 4th, 1992 (Approximation)

Place of Birth: Winath (Lantern Sector 2809)

Father: Luc Ranzz (Deceased)

Mother: Perla Ranzz (Deceased)

PERSONAL INFORMATION

Orientation: Lesbian

Marital Status: Dating

Significant Other: Salu Digby (Girlfriend)

Past Relationships: Timber Wolf (Ex-Boyfriend), Wildfire (Ex-Boyfriend), Dirk Morgna (Ex-Boyfriend), Nexus (Ex-Boyfriend), Contender (Ex-Lover)

KEY RELATIONSHIPS & KNOWN ASSOCIATIONS

Garth Ranzz (Twin Brother) Mekt Ranzz (Brother)

Advena Legion (Team) Department of Extranormal Operations (Team)

BIOLOGICAL DISTINCTIONS

Species: Winathian

Sex: Female Gender: Cisgender

Hair Color: Orange

Eye Color: Yellow

DIMENSIONS

Height: 5'10" / 1.78 m

Weight: 190 lbs / 86 kg


EDUCATIONAL INFORMATION

Level of Education: Special Law Enforcement Training Institution: DEO Training Academy (Advena Campus)

OCCUPATIONAL INFORMATION

Job Title: Advena Legion Captain

Employer: Advena Legion / Department of Extranormal Operations

RESIDENTIAL INFORMATION

Residence

Advena Legion Headquarters

National City, Virginia


Planetary Background: Winathian

The planet Winath orbits a lush, vibrant star known as Amarta, which bathes this verdant world in warm, life-giving light. It is the third planet in its star system [Sector 2809] and enjoys an almost idyllic climate, characterized by mild temperatures, gentle breezes, and frequent, nourishing rains that support its rich and diverse ecosystems. Winath's days are long and filled with light, creating extended periods of growth and harvest that are crucial for its agrarian-based economy.

The dominant lifeforms on Winath are the Winathians, a humanoid race known for their deep connection to their environment and communal lifestyle. Winathians are a sapient species that exhibit a wide range of hair and skin colors. The Winathian complexion ranges from umber browns to copper orange to azure blue; and the hair color of a Winathian usually matches the individual's skin. Nearly all Winathians are born as twins, which has profoundly shaped their culture and social structures around dualities and partnerships. Winathians born without a twin, or whose twin has perished, are usually shunned by the society.

Culturally, Winathians are known for their minimalistic approach to clothing due to the planet's favorable climate. They generally forgo garments, finding them unnecessary except for protective purposes. Tourists visiting Winath are encouraged to embrace this local custom, though a ceremonial loincloth is permitted. Essential protective gear like footwear, gloves, and masks are also acceptable when engaging in specific activities that require such protections.

Winath's society is primarily agrarian, with communities tightly knit around large, cooperative farms that dominate the landscape. These farms are not only centers of agricultural production but also communal gathering places where Winathians celebrate their harvests and share in the fruits of their labor. The planet's economy thrives on this agricultural abundance, exporting excess crops across the galaxy, which has made Winath something of the Lantern Corps' breadbasket.

Despite its pastoral serenity, Winath's location near an asteroid field on the edge of its solar system provides a natural defense, making travel to and from the planet challenging. This seclusion has helped preserve Winath's peaceful way of life, largely untouched by galactic conflicts. However, the Lantern Corps recognizes the strategic and economic importance of Winath, maintaining a protective presence to safeguard its agrarian outputs and ensure the stability of this vital resource hub in Lantern space.

BIOGRAPHICAL TIMELINE

(Submitted by Jelly-Gal)

1992 - 2010

Ayla Ranzz shares her origins with her twin brother Garth on the lush, twin-prevalent planet of Winath. Though twins are so commonplace on Winath that "singling" are a discriminated minority, Garth and Ayla were an unusual set of twins. While identical twins are the norm on Winath, fraternal/sororal twins practically unheard of. However, Garth and Ayla weren't fraternal twins, they were near-identical, marked by a unique genetic twist that saw Ayla change her gender while still in the womb. The anomaly of Garth and Ayla's birth only deepened the bond between them. From their strange birth, Ayla and Garth were inseparable, their relationship fortified by a deep telepathic connection that is characteristic of Winathian twins. This psychic link facilitated their rapid emotional and cognitive development, allowing them to communicate complex thoughts and feelings without words and learn at an accelerated rate. Their unique connection stood in stark contrast to the isolated upbringing of their older brother, Mekt, who as a singling faced exclusion and loneliness. Unlike other Winathian families that typically blend into their serene and communal society, the Ranzz family was noted for its streak of non-conformity. For generations, the Ranzzes were known as rebels and misfits, often clashing with the societal norms that otherwise dictated peaceful and uniform community life. This rebellious spirit did not skip Ayla and Garth, who, despite or perhaps because of their uncommon gender pairing and the notorious reputation of their clan, found themselves often at odds with mainstream Winathian culture. Their familial love, however, remained strong and unaffected by external perceptions. Ayla, with her bright and adventurous spirit, always saw her brothers not as outcasts but as integral parts of her life. Together, the trio formed a resilient unit, helping each other confront various societal challenges. Ayla, in particular, cherished the inclusivity of her family, loving every moment she shared with her brothers.

2010 - 2011

Disenchanted with the societal perceptions that surrounded them on Winath, Ayla Ranzz and her brothers made the decision to leave their home planet following the tragic demise of their parents in a tragic forest fire. The Ranzz trio joined a militia squadron aligned with the Lantern Corps to protect the Winathians' planetary system. Mekt, utilizing his mechanical prowess, maintained their spacecraft, while Ayla and Garth served valiantly as Lantern Rangers among a crew of seven mostly Winathian mercenaries.

A distressing episode unfolded during a routine patrol on the moon of Korbal. Responding to a distress call from a local farmstead under siege, Ayla and her brothers, along with their squadron, discovered a gruesome scene: a farm ravaged by Korbalian Toads—a species far more formidable and ferocious than their mundane name suggested. They arrived to find the creatures still engrossed in their macabre feast on the unfortunate victims.

Caught off-guard by the sheer number of these voracious enemies, the squadron suffered immediate and devastating losses. Yet, the Ranzz siblings' knack for unconventional tactics, honed by years of dealing with adversity, allowed them to withstand the initial onslaught. Mekt quickly assumed the role of protector, laying down suppressive fire and urging his siblings to retreat to their ship. In the chaos, however, a Korbalian Toad overpowered him, and as Garth intervened to save Mekt, the creature viciously severed his left arm.

Ayla, fueled by the adrenaline of feeling her twin brother's intense pain and anguish, dashed into the fray without hesitation. In a desperate struggle, she and Garth managed to push the attacking toad against a lightning collection array. The timing was catastrophic yet fortuitous, as a lightning bolt struck the array, sending a surge of electricity through the toad and into the bodies of the Ranzz siblings.

Miraculously, all three Winathian siblings survived the electrocution, adorned with scar tissue that eerily mimicked the jagged patterns of lightning strikes, and discovered themselves imbued with residual electric powers. Despite these newfound abilities, the immediate concern was Garth's grievous injury. With Garth's life hanging in the balance, Ayla and Mekt swiftly transported him back to their ship to perform an urgent liftoff.

As the squadron’s pilot lay among the casualties, Mekt and Ayla were forced to rely on the ship's autopilot. They initiated an emergency protocol that broadcasted a distress signal detailing their critical situation. Just as they escaped Korbal’s orbit, they found themselves intercepted by the ominous fleet of Brainiac's menagerie...


2011 - 2015

As Garth's condition deteriorated, slipping in and out of consciousness, Ayla was overwhelmed by fear and pain, feeling every ounce of her twin's agony through their profound telepathic connection. She tried to distract him, talking about memories and future plans, anything to ease his mind from the searing pain. But when Brainiac's fleet ensnared their ship in a tractor beam, the situation escalated rapidly. Mekt, determined and resolute, decided to take action. He instructed Ayla to remain with Garth, while he would make a daring attempt to break free from their captors by assaulting them and heading for the cargo bay controls to release their ship.

Ayla protested, her voice tinged with desperation, but Mekt was unyielding. Asserting his role as the elder brother, he felt it his duty to protect them, leaving Ayla torn between her fear for Mekt and the immediate need to care for Garth. With her mind clouded by the fear of losing her brother, she could find no words to dissuade Mekt from his perilous plan.

As Mekt charged out of the ship, his shouts and the crackles of lightning bolts he flung at their captors filled the air. Ayla found a grim comfort in these sounds, signs that Mekt's plan was unfolding. But as he moved further away, the sounds faded, seeding doubt in her heart.

Curiosity and concern for Garth's rapidly failing health spurred Ayla to peek outside. The cargo bay was a scene of chaos, with Brainiac's minions defeated and medical supplies scattered amidst the wreckage. Seizing the moment, she rushed out, grabbing all the medical aids she could carry. But as she did, reinforcements stormed into the bay. Heart pounding, Ayla darted back to the ship, narrowly escaping their clutches.

With Garth's condition critical, Ayla ignored the clamps releasing and the blast doors opening. Her focus was solely on treating Garth, her hands moving deftly with medical supplies to stabilize him. Outside, the sounds of destruction grew louder as Brainiac's minions began to breach the ship, but Ayla's attention remained unwaveringly on her brother.

Once Garth was stable, Ayla hurriedly helped him into a spacesuit, preparing for any possibility of escape. But as she finally took the controls to prepare for takeoff, her heart sank. The blast doors slammed shut, and the docking clamps re-engaged, trapping them. Ayla's hopes, fueled by Mekt's sacrifice, were dashed in an instant.

Resigned yet resolute, Ayla returned to Garth's side, choosing to be with him in what might be their final moments. But as they braced for the end, Brainiac's minions stormed the ship's interior. They tore Ayla away from Garth, ripping off her spacesuit and injecting her with a sedative. As consciousness faded, her last thoughts were of her brothers, their shared struggles, and a fervent hope for Garth's survival.

It would be years before Ayla would wake again as the minions put Ayla in cold storage, meaning to experiment on her in due time. However, that time never came.


2015 - 2017

Ayla finally awakened from her deep, cold slumber after she was discovered by the DEO, two years after her brother Garth had been taken into custody and four years since she had first been frozen. The initial recovery was traumatic. Disoriented and suffering from cold sickness, she reacted violently, mistaking the DEO agents for her previous captors.

Even though Garth was on hand to calm her, Ayla's fierce outburst led to her confinement at Glacier Point, a secretive military prison in Antarctica, where she was deemed a high-security risk after injuring several agents. During her imprisonment, Garth, along with his Titanian girlfriend Imra, made frequent visits. Ayla harbored a strong resentment towards Imra, whom she perceived as a manipulative presence in Garth’s life. This tension only deepened when Garth decided to join the newly-formed Advena Legion, influenced by Imra despite Ayla's objections. Feeling betrayed, Ayla's feelings towards Imra soured further.

It is here that is probably a good time to mention that Ayla had long held an interest in same-sex attraction. It was something that she buried so deep within herself that even Garth did not seem to be aware of it. It is possible that Ayla was jealous that Garth had found a beautiful female companion where she was still too scared of admitting such to herself.

Eventually Ayla was relocated to a detention camp for alien refugees as part of a deal involving Garth's cooperation with the DEO. Ayla tried to carve out a new existence there, and started an intimate relationship with the Rimborian detainee Jo'Nah. However, this simply served more as a facade for her to buy herself time as she tried to mentally navigate her complex feelings and maintain a semblance of normalcy.

It was while engaged in this relationship that Ayla also met Salu Digby, an Imskian who quickly discerned the true nature of Ayla's affections. Salu's playful and sometimes overt advances challenged Ayla's public persona, leading to a brief but intense encounter that forced Ayla to confront her true feelings... if only briefly, resulting in the two females sharing an intimate moment that only served to throw Ayla into her ruse with Jo'Nah further.

Amidst this emotional chaos, Ayla finally decided to follow in her brother's footsteps and joined the Advena Legion’s second wave of recruits. To her surprise, both Jo'Nah and Salu were also members of this wave of recruits. The presence of both these figures made the situation even more complicated for Ayla. Needing space and a pretext to distance herself from Jo'Nah, she ended their relationship under the guise of needing to focus on her training—a mere cover for her real disinterest as Ayla's telepathic connection to Garth meant the training was more or less pointless for her. She already had all the skills she needed at her disposal.

As training progressed, Ayla threw herself drawn into a new relationship with Dirk Morgna, whose dynamic personality and compatible nature provided her the emotional escape she needed. This relationship, unlike her previous entanglements, was intense and genuine, aligning well with Ayla’s spirited and forthright demeanor, allowing her to connect with him on some level, even if she wasn't genuinely attracted to him.

Throughout her time with the Legion's training program, Ayla continued to grapple with her internal conflicts and her evolving identity. Salu’s persistent flirtations remained a constant challenge, pushing Ayla to continually reassess her feelings.


2017 - Present

As training gave way to active duty, as a fully-endorsed Legionnaire, Ayla's fleeting involvement with Dirk Morgna came to an end—a breakup that, though positioned as practical due to their new roles as Legionnaires, was once pierced by Salu Digby's keen observations. As time passed, Ayla's romantic endeavors expanded to include casual sexual relationships with newer recruits Ryand'r and Brin Londo, along with a fleeting encounter with Val Ar'Mar after an emotionally charged sparring session. She also would fall back on Dirk whenever the opportunity presented itself for such distraction.

Concurrent with her complex web of sexual liaisons, Ayla found herself increasingly reliant on Earth's alcoholic beverages, using it as a crutch to brace against her reckless lifestyle and all the lies that were coming down upon her. Recognizing the signs of spiraling depression, Salu felt compelled to intervene, marking a pivotal turn in their interactions. Despite initially perceiving Salu as a threat to her hidden truths, Ayla gradually acknowledged that Salu had, in fact, been protecting her privacy. Salu's discretion, choosing to challenge Ayla privately rather than exposing her, helped forge a new level of trust and understanding between them. This realization allowed Ayla to explore a more sincere and personal relationship with Salu, even as she maintained more public liaisons with the various male Legionnaires, driven by her uncertainty about the acceptance of her true identity. The secret affair between Ayla and Salu was thrown into chaos when Yera Daggle, a Durlan with the ability to shapeshift, accidentally learned of their lesbian hook-ups. In a convoluted plan, Yera impersonated Salu to engage with Gim Allon, Salu's own heterosexual side-piece. Eventually Salu learned what Yera was doing and forced her to admit it, but in doing so, Yera also leaked that it was her learning of Salu and Ayla's romance that had started the whole thing. Outed as a lesbain, Ayla decided it was time to come clean with the Legion. While many teammates were accepting, the disclosure stung Ryand'r and Brin deeply. Dirk was actually more attracted to Ayla than ever after learning. Ryand'r and Brin both felt used, realizing that their relationships with Ayla had lacked the romantic sincerity they believed them to have. This revelation not only strained her relationships with several teammates but also forced her and Garth to have a sincere discussion, upon which both admitted their telepathic connection was not as perfect and infalliable as they had always assumed. With the birth of her brother's daughters, Ayla became an aunt. This was a much needed lighter moment in her life that had become increasingly heavy. Ayla embraced the reprieve and jumped at every chance she could to babysit the Winathian-Titanian hybrid babies. This also marked a chance for Ayla to approach Imra and finally put aside the grudge she had held for years. Imra and Ayla's new friendship continues to grow stronger everyday.


Threat Assessment

Resources

Winathian Physiology As a native of Winath, Ayla Ranzz's physiology is well-suited to the planet's almost idyllic conditions. Winathians are known for their vibrant health and vitality, thanks in part to their planet's rich agriculture and congenial climate. Notably, almost all Winathians are born in pairs of identical twins.

  • Unusual Twin: Similar to Carggites, Winathians are usually born as multiples. Ayla, like most of his species, was born with a twin. However, unlike the vast majority of Winathian twins, Ayla and her twin Garth were born of a different gender as Ayla was conceived as male but had a rare mutation that had altered her gender shortly after they split - changing her from Garth's identical twin brother to a near-identical twin sister.

  • Twin Telepathy: From birth, Garth and Ayla shared a telepathic bond that allowed for silent communication and a shared learning experience, heightening their cognitive and social development.

  • Enhanced Stamina: With her Winathian constitution, Ayla enjoys stamina and durability exceeding that of humans, allowing her to exert herself at peak capacity for prolonged periods.


Activated Metagene

Ayla's metagene was activated during an incident involving an encounter with the lethal fauna of Korbal and a subsequent electrical overload. As a result, he gained the ability to generate and manipulate electricity.

  • Electrokinesis: Ayla has the power to generate intense electrical energy, which she can harness to project lightning bolts, create electrical shields, and power up devices. Her control over electricity allows her to stun or incapacitate foes, as well as to charge or short-circuit machinery. Due to having two functional organic arms, Ayla's mastery of electrokinesis seems to exceed her brother's own.

  • Electric Absorption: Ayla can absorb electrical energy from external sources to replenish her own power reserves or to redirect the absorbed energy in offensive or defensive ways.

  • Electric Senses: Ayla can detect electrical signals and currents in her environment, giving her an awareness that aids in navigation, tracking, and anticipating mechanical or electrical actions.


Leadership Much like her brother, Garth, Ayla's experience, first among the Lantern Rangers and now with the Advena Legion, has honed her leadership abilities. She adeptly strategizes, inspiring confidence and encouraging cooperation amongst his diverse teammates within the Advena Legion. However, unlike her brother, Ayla had no interest in promotion. Still, she was given the rank of Legion Captain, more or less against her will.


Hand-to-Hand Combat Through her tenure with the Legion, Ayla has received comprehensive combat training, developing a proficiency in hand-to-hand combat that ensures his capability in close-quarters engagements. Combining this with her electrical abilities, Ayla is a deadly hand-to-hand combatant.


Survival Ayla's upbringing on a planet of agricultural abundance did not shield her from the lessons of survival. She is adept at foraging and tracking in the wilderness.

Advena Legion R.I.N.G. Belt

The Advena Legion's RING (Reinforced Inertia, Nullified Gravity) Belt is a cutting-edge piece of technology designed to enhance the operational capabilities of its members through advanced gravitational manipulation. This device, worn around the waist, serves multiple crucial functions, crucially adapting to the dynamic needs of the Legion during field missions.

The RING Belt is battery-powered, with energy reserves sufficient for several hours of sustained use under normal conditions. Users can toggle between its various functions via a control panel situated on the belt itself, allowing for quick adjustments even during active engagement. The technology behind the belt is a blend of cutting-edge Earth technology, combined with technology salvaged from previous alien incursions.

  • Inertia and Gravity Control: The RING Belt allows for the manipulation of gravitational forces surrounding the wearer, effectively enabling them to negate the effects of gravity. This technology can be used to replace traditional parachutes, allowing Legionnaires to safely drop into hotspots from significant heights without fear of injury upon landing. By finely adjusting the belt’s settings, users can control their descent speed and trajectory, making it possible to land with precision and readiness.

  • Defensive Field: Beyond gravity manipulation, the belt is equipped with an inertia reinforcement feature. This creates a protective field around the wearer that can alter the velocity of incoming projectiles, effectively slowing them down before impact. This field works by distorting the space around the wearer, making it more difficult for projectiles to maintain their original speed and trajectory, thereby providing a crucial defensive advantage in combat situations.

  • Levitation and Flight Capability: For extraction and maneuverability, the RING Belt includes a limited flight capability. Legionnaires can activate this feature to levitate or fly for short periods, enabling them to ascend from ground level to aerial vehicles or higher structures. While not designed for extended flight, this feature is invaluable for quick extractions and overcoming obstacles or terrain that would be impassable on foot.

  • Communications: The RING houses technology meant to bolster the signal of the Legion's communications equipment, allowing Legionnaires to remain in contact in almost location on Earth.

  • Kits: The RING can be easily fitted with a number of prepackaged kits with tools meant to aid the Legionnaires in the field. While most Legionnaires have their favorite kit loadouts, different kits can be taken for each mission - and kits can easily be swapped out through the use of the belt's quick-release/quick-attach system. Among the kits available for regular use are surveillance kit, first aid kit, forensic kit, tactical kit, capture kit, stealth kit, rations kit, relief kit, and survival kit.


LSF-1 Handgun

The Advena Legion's select-fire energy handgun represents the pinnacle of adaptive weaponry technology, specifically designed to offer a broad range of tactical options to suit various mission requirements. This compact, powerful sidearm features five distinct modes of fire, allowing Legionnaires to respond with appropriate force levels and tactics to diverse scenarios, from crowd control to lethal engagements.

A smart display integrated into the back of the gun allows the operator to swiftly toggle between modes based on situational needs. The weapon can also respond to voice commands or have its fire-mode switched remotely by the DEO handler or other off-site support operators monitoring the situation.

Built-in biometric sensors ensure that the weapon can only be activated by authorized users, reducing the risk of unauthorized or accidental discharge. Additionally, the gun logs usage data for review in compliance with the Advena Legion’s strict rules of engagement.

The Legion Select-Fire handgun may be a prototype, experimental weapon, but it has become a crucial asset for the Advena Legion, offering both flexibility and firepower in a single, easy-to-handle weapon. Whether enforcing peace in non-lethal situations or responding to high-threat environments, this handgun provides Legionnaires with the necessary tools to adapt quickly and effectively, upholding their mission to maintain safety and order across varied operational contexts.

  • Stun Mode: This mode emits a concentrated burst of electricity designed to incapacitate targets temporarily without causing permanent harm. The energy pulse disrupts the target's neuromuscular functions, rendering them momentarily paralyzed and disoriented, ideal for non-lethal takedowns.

  • Kinetic Mode: Utilizing kinetic energy waves, this mode can knock back or disperse groups of individuals without penetrating injuries. It is particularly effective for crowd control, creating space between the Legionnaires and hostile entities or managing civil disturbances with minimal risk of serious injury.

  • Pulse Mode: Emits rapid, low-intensity bursts of energy that can cause confusion and mild disorientation. This setting is suitable for disrupting hostile actions and gaining tactical advantage without escalating to lethal outcomes.

  • Incendiary Mode: This setting generates a concentrated heat beam that can be used to safely disable mechanical devices or create environmental obstacles (like burning a barrier). While not intended for use on personnel, it provides a strategic option for area denial and controlling the movement of hostile forces.

  • Lethal Mode: Reserved for extreme circumstances where deadly force is warranted, this mode delivers a high-energy beam capable of penetrating most known materials. This powerful setting is used strictly in compliance with engagement rules where lethal force is authorized.


Weaknesses

Electrical Overload: Despite Ability's ability to generate and manipulate electricity, there is a limit to how much charge her body can safely handle. Overuse of her powers, or using her powers while doused in water, can lead to a dangerous overload. This could not only cause her powers to become temporarily erratic or shut down but also result in severe physical harm or unconsciousness.

Emotional Instability: Though much more in control of her emotions than her brother, Ayla can suffer from severe mood swings when stressed - particularly when deprived of time from her brother or her girlfriend Salu Digby.

Psychological Strain: Ayla’s profound telepathic connection with her brother Garth has diminished. The loss of this constant, comforting presence could potentially lead to moments of psychological vulnerability, where feelings of isolation or disconnection might impede her focus or emotional stability.

Substance Abuse: Ayla has a drinking problem. Though this can be managed by Salu Digby or her brother Garth, if others try to tell her she has a problem or intervene, Ayla can become violent - particularly if she is on a period of binge-drinking.


ANALYTICS

Physicality: 3

Occult: 4

Weaponry: 5

Expertise: 3

Range: 6

Strategy: 4

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NFX - Phase

26 min read

NETWORK FILE (EXTRA): Tinya Wazzo

Image

Tinya Wazzo

Ops Moniker: Phase

Status: Advena Legionnaire, United States Law Enforcement Officer

Titles: Legion Captain, Legionnaire Nicknames: Apparition, Phantom Girl

BIOGRAPHICAL INFORMATION

Date of Hatch: May 7th, 1961 (Approximation)

Place of Hatch: "Nomad's Bounty" (Starship) - Unknown Sector

Father: Murl (Status Unknown)

Mother: Winema Wazzo (Status Unknown)

PERSONAL INFORMATION

Orientation: Heterosexual

Marital Status: Dating

Significant Other: Jo'Nah

KEY RELATIONSHIPS & KNOWN ASSOCIATIONS

Cub (Son) Linnya Wazzo (Sister, Status Unknown) Enya Wazzo (Sister, Status Unknown) Unborn Sibling (Status Unknown) Advena Legion (Team) Department of Extranormal Operations (Team)

BIOLOGICAL DISTINCTIONS

Species: Bzgtlian

Sex: Female Gender: Cisgender

Hair Color: Black

Eye Color: White

DIMENSIONS

Height: 5' 6" / 1.68 m

Weight: 126 lbs / 57 kg


EDUCATIONAL INFORMATION

Level of Education: Special Law Enforcement Training Institution: DEO Training Academy (Advena Campus)

OCCUPATIONAL INFORMATION

Job Title: Advena Legion Captain

Employer: Advena Legion / Department of Extranormal Operations

RESIDENTIAL INFORMATION

Residence

Advena Legion Headquarters

National City, Virginia


Planetary Background: Bzgtl?

I cannot say much about this race as no one seems to have heard of them, including the Lantern Corps. Tinya doesn't even know much of her homeworld, as she was born on a space frigate.

BIOGRAPHICAL TIMELINE

(Submitted by Jelly-Gal)

1961 - 1976

Hatched amidst the stars aboard the space frigate Nomad's Bounty, Tinya Wazzo's earliest memories were not of a singular world but of the vast expanses of space that stretched endlessly before her. Her mother, Winema Wazzo, was a revered merchant known across many star systems for her keen ability to procure and sell antiquities and rare wares that were as unique as they were valuable. The Nomad's Bounty was more than just a spacecraft; it was a traveling marketplace, a cultural hub that bridged worlds through trade and exchange.

Tinya's childhood was an unconventional one to be sure, exposed to countless cultures and civilizations. Unlike most children her age, Tinya didn’t grow up with a backyard or a neighborhood playground. Instead, her playground was the cargo bays filled with mysterious artifacts and her backyards were the docking stations of distant planets. While Winema piloted the ship and maintained its myriad systems, Tinya and her two sisters, Linnya and Enya, were immersed in a rigorous educational regimen aboard the ship.

Winema, a stern yet fair teacher, insisted that her daughters learn the languages, laws, and customs of the planets they dealt with. This knowledge was crucial not only for the success of their business but also for ensuring the family’s safety in the often volatile world of interstellar trade. As Linnya and Enya were the older siblings, they naturally gravitated towards the business aspects of their mother’s trade. They both excelled in innovation, advertising, and finance, often devising new strategies to expand the Nomad's Bounty’s reach and profitability.

Tinya, however, was drawn to a different aspect of their travels. She had a deep-seated fascination with the people they met. Her mother’s transactions were not just exchanges of goods but were gateways into the lives and stories of others. Tinya would often be found at her mother's side during negotiations, not discussing prices or terms, but listening intently to the stories that every artifact carried with it. She absorbed the tales of distant worlds and strange customs like a sponge, dreaming of the day she might set foot on those worlds herself and experience their cultures firsthand.

As the Nomad's Bounty traversed from one star system to another, Tinya's role began to take shape. Even though still an adolescent, she became the face of the Wazzo family to many of their clients. While her sisters worked to secure lucrative contracts, Tinya devoted herself to the personal side of their operations. She vould spend hours with a single client, not just selling but connecting. She learned to read their expressions, to hear the unspoken words behind their spoken thoughts. She was particularly adept at finding the perfect item that would catch a client’s eye, not necessarily the most expensive or rarest, but the one that resonated with them on a personal level.

These interactions were not about profit for Tinya; they were about forging connections. She ensured that whether or not a sale was made, every client left with a sense of having been truly seen and understood. This unique approach did not always align with her mother’s more profit-driven strategies, leading to occasional friction aboard the Nomad's Bounty. Yet, Winema could not deny the goodwill that Tinya’s warmth and genuine interest in their clients brought to their family business.

Tinya was fourteen when she first met Murl, the alien her mother described as her father. Murl managed a remote space station and mining colony in an asteroid belt of a star system devoid of habitable planets and was visibly different from Tinya and her sisters, exhibiting purple skin, yellow eyes, and bulbous, slimy features suggesting amphibian ancestry. Despite these differences, Tinya’s sisters explained that Murl’s species had a unique genetic trait that allowed them to interbreed with various species, which their mother had advantageously used not only for securing better deals on fuel and repairs but also for conceiving children in a region where Bzgtlians were rare. This arrangement also provided extra help for their mother’s business ventures.

[(Author's Note: If you are reading between the lines, you might come to the belief that Tinya and her sisters may be some sort of naturally conceived clone of their mother. If so, you're not the only one to make this assumption, however until Winema, Linnya, and/or Enya are recovered we cannot be certain.)]


1976

A visit to Krypton, a world renowned for its advanced technology and deeply entrenched societal structures, was supposed to be a routine business stop for a now pregnant Winema Wazzo and her daughters, Tinya, Linnya, and Enya. The family had docked at one of Krypton's bustling spaceports, ready to trade their unique collection of interstellar antiquities. The atmosphere was charged with the usual excitement and the busy hum of commerce, as the Wazzos set up their stall, displaying their exotic wares.

However, the day took a tragic turn when a bombing at a nearby public gathering claimed dozens of Kryptonian lives. The shockwaves of the explosion rippled through the spaceport, sending the crowd into a panic. Amidst the chaos, the common sentiment of xenophobia that lurked beneath the surface of Kryptonian society quickly came to the forefront. Krypton, while technologically advanced, harbored a deep-seated distrust of outsiders, partly fueled by its isolated development and the teachings of its dominant religious and cultural institutions.

As the dust settled, the grief and anger of the Kryptonians found a convenient outlet. The newly arrived Bzgtlian traders, unfamiliar and already the subject of quiet suspicion, became the targets of their wrath. Tinya and her family, who had been interacting with customers and showcasing their artifacts, were suddenly surrounded by an angry mob. Accusations flew, branding them as the perpetrators behind the bombing, solely based on their alien nature and fortuitous presence at the scene.

Dragged forcibly before the Kryptonian Council, the Wazzos faced a kangaroo court where the mob, inflamed by xenophobia and a recent controversial zoning of General Zod, demanded the harshest of penalties. They sought to have the family banished to the Phantom Zone, a fate regarded as worse than death, typically reserved for the most heinous criminals. The Council, however, initially resisted these demands, citing a lack of evidence linking the Wazzos to the bombing.

Undeterred and driven by fury, the mob didn't relent. Their outrage was compounded by the fact that General Zod, a figure revered by many for his militant nationalism, had recently been condemned to the Phantom Zone for his genocidal actions against the Calatonians—a sentencing that many Kryptonians viewed as unjust. In their eyes, if a Kryptonian hero could be banished for defending his planet, then surely these alien traders could be punished for an act of terrorism.

In a lawless frenzy, the mob stormed the facility where the Phantom Zone Generator was housed. Under severe threats and overwhelming pressure, the prison wardens capitulated, activating the device and sentencing the innocent Wazzo family to an existence in the ghostly limbo of the Phantom Zone. This swift and brutal action was taken without due process, fueled by fear and a thirst for immediate retribution.

A week later, the real perpetrators of the bombing were apprehended, and the truth came to light. However, the revelation did little to remedy the injustice inflicted upon Tinya and her family. By then, the initial fervor had died down, and the public, distracted by other news and the quick passage of events, largely forgot about the wrongly accused Bzgtlians now trapped in an eternal void.


1976 - 2015

For Tinya, what followed were decades of existence in a timeless, shadowy dimension, far removed from the vibrant cultures and worlds she so loved. The experience would shape her profoundly, embedding a resilience and a depth of character that would define her future interactions. As she endured the haunting isolation of the Phantom Zone, the memory of Krypton's harsh judgment lingered, a stark reminder of the dangers of xenophobia and the often capricious nature of justice in the wider universe.

Tinya Wazzo’s imprisonment in the Phantom Zone stretched into decades due to the destruction of Krypton shortly after her imprisonment. The desolation and timeless atmosphere of the Zone took a toll on her family, who initially stuck close together in a cave they converted into a makeshift shelter. They created a semblance of home under the eternal twilight sky, the glowing horizon offering no change, no dawn nor dusk.

As the years wore on, the harsh, wind-swept environment of the Phantom Zone proved to be as mentally challenging as it was physically unchanging. Time effects prisoners differently in the Phantom Zone. Some prisoners seem to never age a day while others become more haggard and worn down. Winema Wazzo's pregnancy would slowly progress, but after two decades of enduring the stagnant and oppressive atmosphere, she had never given birth. Meanwhile, in the same span of time Tinya had only aged four or five years.

Now a mature Bzgtlian, Tinya was driven by a restless spirit and growing discomfort with her confined existence, and so she decided to leave the cave that her mother and sisters clung to as a sanctuary. Her family's overprotectiveness and the monotonous routine became too suffocating for her adventurous soul. So, Tinya ventured out into the wider expanse of the Zone, where she encountered groups of prisoners - most of them Kryptonian. These prisoners, remnants of a harsher era of Kryptonian justice, had formed their own tribal communities within the desolate landscape.

Curious and eager to connect with others, Tinya quickly learned their language (an older form of Kryptonian) and customs. She ingratiated herself into their society, finding acceptance and even taking lovers among them. This period was a profound learning experience for Tinya, exposing her to the complexities of moral relativism and the varied natures of exile.

However, as time passed, Tinya began to see the darker sides of those she had come to know. The Kryptonians she lived among often recounted their past crimes with little remorse, proudly sharing tales of their offenses that were chilling and cruel. The realization that many in her adopted tribe were unrepentant monsters shook Tinya to her core. Disillusioned and disheartened, she once again chose to flee, seeking solace in the solitude of the Zone’s endless deserts rather than condone or ignore the transgressions of her companions.

Life in the Phantom Zone, however, was treacherous for a solitary wanderer. Tinya found navigating the expansive emptiness challenging, with every dune and ruin looking perpetually the same under the dim glow of the twilight sky. Her attempt to find her way back to the safety of her family’s cave proved futile, and she often felt as though she was chasing mirages in the shifting sands.

Rescue came unexpectedly when Power Girl and Steel, exploring the Phantom Zone as part of a broader mission to understand its secrets and potential for housing criminals from Earth, stumbled upon Tinya. Despite her years of isolation and the emotional scars left by her experiences, Tinya's relief at encountering her rescuers was profound. She was finally extracted from the timeless prison, her journey within the Phantom Zone ending, but leaving her forever changed by the decades of survival, betrayal, and introspection. Her rescue marked not just a return to a world governed by time but also the beginning of a new chapter where she would have to reconcile her prolonged adolescence in the Phantom Zone with the realities of a universe that had moved on without her.


2015 - 2017

Following her rescue, Tinya was transferred to Glacier Point, also known as "Slabside" or Area 52, a clandestine detainment facility. The facility was originally a covert military installation in Antarctica, it had been recently repurposed to house extraterrestrial detainees. This facility served as a holding area for Tinya while she awaited news of her mother and sisters.

Glacier Point was starkly different from the desolate expanses of the Phantom Zone. Here, Tinya found herself facing a new type of isolation within the high-security confines of the facility. Her initial days were spent in a reflective solitude in her quarantine cell, where she undertook the task of studying Earth's culture deeply. It was during this period of adjustment that Tinya began to explore the peculiar residual effects that the Phantom Zone had left on her Bzgtlian physiology.

The Phantom Zone had fundamentally altered her, endowing her with the ability to phase, or become intangible at will. This ability was a direct consequence of the unique energies of the Phantom Zone interacting with her alien physiology, altering her molecular structure to allow her to pass through solid matter without harm. Tinya discreetly honed this newfound ability, practicing control and precision to ensure she could manage it effectively without revealing her capabilities inadvertently to the facility staff or other detainees.

Eventually, Tinya was released from her quarantine cell and permitted to live in the detention camp area of the facility, where she would quickly befriend many other aliens, having access to learning of different cultures and personalities - something she had craved for decades. As she continued to discreetly master her phasing ability, Tinya's inherent charm and interpersonal skills allowed her to gradually build relationships within Glacier Point. She learned English, which helped her bridge communication gaps and endear herself to both the guards and her fellow detainees. Her friendly and engaging personality eventually led to a position in the warden's office as a human-alien liaison, working alongside Imra Ardeen. This job not only provided a semblance of normalcy but also access to resources that enriched her understanding of Earth.

In the warden's office, Tinya became an invaluable asset. Her unique background, combined with her new role, facilitated smoother operations and communications within the facility. Recognizing her potential and the goodwill she had fostered, the warden recommended her for inclusion in the Advena Legion after Tinya had revealed her phasing ability to the warden.

Joining the Advena Legion was a pivotal moment for Tinya, allowing her to channel the capabilities she gained from her harrowing experience in the Phantom Zone into a constructive role. No longer merely a survivor, she was now a defender and an advocate, using her phasing ability and her empathetic nature to navigate and protect a world far from her own.


2017 - Present

Given the rank of Legion Captain, Tinya was on stage for when President Luthor announced that the Advena Legion had been launched as part of his Advena Program initiative. Joining Tinya on stage was Superman and Superboy, who Tinya could not conceal her interest in. In fact, Tinya went so far so to ask Superman on a date - only to be told that he was "spoken for." Tinya did not seem too bothered to hear this, as she quickly turned her interest toward Superboy, though it would be months before she would have a chance to tell him the same, only to be met with a similar response. Still, Tinya was determined to land herself a Kryptonian. Zenith worked closely with the Legion after his joining the Justice League. Of course, Tinya shot her shot and found that it seems most of Earth's Kryptonians were taken men. But before Tinya could contemplate the ethics of dating Dru-Zod or Non-Ur, she found herself settling for flirting with Lar Gand. Though the pair went on a couple dates, Tinya and Lar Gand's sister did not agree with what was best for Lar Gand and rather than dealing with such frustrations on a daily basis, Lar Gand broke things off with Tinya before they ever got too serious. However, with that door closed, Tinya soon found herself on the receiving end of advances made by the Rimborian Legionnaire Jo'Nah.

Tinya gave Jo'Nah a shot and he took it, wooing the Bzgtlian in no time. The two were the first Legionnaires to have a child... Well, they were the first to have an egg. Apparently pregnant Bzgtlians grow an egg in their womb over a period of five months, before they lay a soft-shelled egg in a process very similar to human birthing, with the shell hardening soon after being exposed to an oxygen-rich environment. After another six months, a Rimborian-Bzgtlian hybrid son would hatch from this egg, roughly as developed as a human child of two or three years old. The child's parents could not decide whether to give him a name in the Rimborian or Bzgtlian tradition, so they decided to give their child a name from their new home, Earth. However, rather than using a book of established names, the two aliens chose to use a dictionary and came away naming their son "Cub."


Threat Assessment

Resources

Bzgtlian Physiology

Tinya's appearance is incredibly human-like, but there are a number of notable distinctions. First, the presence of freckle-like spots on her face and arms. Second, are her coal black lips, tongue, finger and toenails, and nipples (or so I'm told - by her, actually). Third, the irises of Tinya's human-like eyes are white with a faded gray pupil.

  • Digestion: Bzgtlians possess multiple redundant digestive organs, including kidneys, stomachs, and livers. These provide Bzgtlians with enhanced filtering capabilities, allowing them to safely ingest things that other species might find toxic.

  • Enhanced Chemoreception: Tinya's black tongue may not be merely cosmetic but serve specialized functions, including enhanced taste sensitivity for detecting toxins and pheromonal secretion (more on that later). Tinya has a remarkable sense of taste, as she can easily identify the ingredients of food she tastes and can also discern things such as blood type by placing a drop of blood on her tongue. Her tongue's sensitivity is such that simply exposing it to open air can allow it function as a nose more far sensitive than those of humans, or even most canines. In fact, Bzgtlians don't have a proper sense of smell - their noses are used only for breathing.

  • Low Light Vision: Bzgtlian eyes are remarkably human in shape and size but possess an unusual color - or rather, a lack of color. Tinya's white irises stand out strikingly, suggesting an adaptation for visual acuity in lower-light environments, akin to some nocturnal Earth species.

  • Phermones: Bzgtlian tongues secrete pheromones that, when ingested, trigger intense hormonal reactions in most sapient species. This chemical reaction does not seem to affect females, so it is possible that this evolutionary development is only found in Bzgtlian females.

  • Reproduction: The reproductive cycle of Bzgtlians involves a brief gestation period compared to humans. Unlike humans, Bzgtlians reproduce through egg-laying, with the Bzgtlian mother forming an embryo inside an egg inside her womb for five months. The jet-black oblong egg is then laid, during which the child finishes their development over the next six months.

  • Temperature Regulation: The spots observed on Tinya's skin are not simply aesthetic but help her body with temperature regulation. She has significant resilience when it comes to extreme temperatures. She doesn't require a jacket except when in subzero temperatures for prolonged times and doesn't break a sweat from heat alone unless exposed to the most extreme environments found on Earth.


Phantom Zone Residual Mutation

Tinya's time in the Phantom Zone has affected her physiology. It is unclear if this was clearly due to her Bzgtlian genetics, or an unknown event more unique to her individually.

  • Intangibility: Tinya's is able to turn her body (and anything up to roughly 300 lbs [136 kg] of additional mass that she is touching) intangible, allowing her to phase through solid matter. Her control over her phase-state allows her to oscillate between corporeal and incorporeal forms with astonishing precision. She can extend this ability to selectively phase portions of her anatomy, enabling her to execute intricate maneuvers such as passing her hand through a solid object to manipulate its internal mechanisms.

  • Astral Transition: Tinya can alter her dimensional frequency, allowing her to shift from the corporeal reality to the astral plane. If she is familiar with other adjacent dimensional and sub-dimensional frequencies, Tinya could slip into those as well. An example of this is when she followed Nura Nal into the Dreaming to gain an audience with Dream of the Endless.

  • Electric Disruption: Tinya can cause localized disturbances within electronic systems by phasing her hand or other body parts into them. This half-phased interaction induces a state of flux within the electronics, causing malfunctions or shutdowns—akin to introducing a ghostly spanner into the works. Similarly, if she passes through a person's head or place her hand in someone head, the disruption can affect neural impulses, usually giving her target an instant headache or causing them to temporarily lose control over bodily functions.

  • Levitation: When fully intangible, Tinya is not subject to gravity's constraints, granting her the capacity to levitate and float through the air. Her movement in this state is silent and eerily smooth, enhancing her ability to traverse spaces undetected.


Interpersonal Skills

Tinya is a very charismatic individual. In addition to speaking three Earth-based languages with some "fluency" (her grasp of English is questionable), Tinya claims to speak forty other alien languages. It is possible that Bzgtlians have an innate ability to quickly master languages or Tinya is some sort of idiot savant when it comes to communication. In addition to her gift with tongues, Tinya is a master of reading body language and inflections in speech, even to such a degree as to make Imra Ardeen question if she has some latent psychic ability. Despite her lack of keen strategic thinking, her charisma alone makes her an exceptional leader, easily able to inspire loyalty and comraderie among those under her charge.


Martial Arts

Though not the best at fighting, Tinya still regularly participates in the training offered by teammate Val Ar'Mar. Her fighting skill is comparative to the typical police officer that does not engage in regular martial arts training or self-defense courses.


Advena Legion R.I.N.G. Belt

The Advena Legion's RING (Reinforced Inertia, Nullified Gravity) Belt is a cutting-edge piece of technology designed to enhance the operational capabilities of its members through advanced gravitational manipulation. This device, worn around the waist, serves multiple crucial functions, crucially adapting to the dynamic needs of the Legion during field missions.

The RING Belt is battery-powered, with energy reserves sufficient for several hours of sustained use under normal conditions. Users can toggle between its various functions via a control panel situated on the belt itself, allowing for quick adjustments even during active engagement. The technology behind the belt is a blend of cutting-edge Earth technology, combined with technology salvaged from previous alien incursions.

  • Inertia and Gravity Control: The RING Belt allows for the manipulation of gravitational forces surrounding the wearer, effectively enabling them to negate the effects of gravity. This technology can be used to replace traditional parachutes, allowing Legionnaires to safely drop into hotspots from significant heights without fear of injury upon landing. By finely adjusting the belt’s settings, users can control their descent speed and trajectory, making it possible to land with precision and readiness.

  • Defensive Field: Beyond gravity manipulation, the belt is equipped with an inertia reinforcement feature. This creates a protective field around the wearer that can alter the velocity of incoming projectiles, effectively slowing them down before impact. This field works by distorting the space around the wearer, making it more difficult for projectiles to maintain their original speed and trajectory, thereby providing a crucial defensive advantage in combat situations.

  • Levitation and Flight Capability: For extraction and maneuverability, the RING Belt includes a limited flight capability. Legionnaires can activate this feature to levitate or fly for short periods, enabling them to ascend from ground level to aerial vehicles or higher structures. While not designed for extended flight, this feature is invaluable for quick extractions and overcoming obstacles or terrain that would be impassable on foot.

  • Communications: The RING houses technology meant to bolster the signal of the Legion's communications equipment, allowing Legionnaires to remain in contact in almost location on Earth.

  • Kits: The RING can be easily fitted with a number of prepackaged kits with tools meant to aid the Legionnaires in the field. While most Legionnaires have their favorite kit loadouts, different kits can be taken for each mission - and kits can easily be swapped out through the use of the belt's quick-release/quick-attach system. Among the kits available for regular use are surveillance kit, first aid kit, forensic kit, tactical kit, capture kit, stealth kit, rations kit, relief kit, and survival kit.


LSF-1 Handgun

The Advena Legion's select-fire energy handgun represents the pinnacle of adaptive weaponry technology, specifically designed to offer a broad range of tactical options to suit various mission requirements. This compact, powerful sidearm features five distinct modes of fire, allowing Legionnaires to respond with appropriate force levels and tactics to diverse scenarios, from crowd control to lethal engagements.

A smart display integrated into the back of the gun allows the operator to swiftly toggle between modes based on situational needs. The weapon can also respond to voice commands or have its fire-mode switched remotely by the DEO handler or other off-site support operators monitoring the situation.

Built-in biometric sensors ensure that the weapon can only be activated by authorized users, reducing the risk of unauthorized or accidental discharge. Additionally, the gun logs usage data for review in compliance with the Advena Legion’s strict rules of engagement.

The Legion Select-Fire handgun may be a prototype, experimental weapon, but it has become a crucial asset for the Advena Legion, offering both flexibility and firepower in a single, easy-to-handle weapon. Whether enforcing peace in non-lethal situations or responding to high-threat environments, this handgun provides Legionnaires with the necessary tools to adapt quickly and effectively, upholding their mission to maintain safety and order across varied operational contexts.

  • Stun Mode: This mode emits a concentrated burst of electricity designed to incapacitate targets temporarily without causing permanent harm. The energy pulse disrupts the target's neuromuscular functions, rendering them momentarily paralyzed and disoriented, ideal for non-lethal takedowns.

  • Kinetic Mode: Utilizing kinetic energy waves, this mode can knock back or disperse groups of individuals without penetrating injuries. It is particularly effective for crowd control, creating space between the Legionnaires and hostile entities or managing civil disturbances with minimal risk of serious injury.

  • Pulse Mode: Emits rapid, low-intensity bursts of energy that can cause confusion and mild disorientation. This setting is suitable for disrupting hostile actions and gaining tactical advantage without escalating to lethal outcomes.

  • Incendiary Mode: This setting generates a concentrated heat beam that can be used to safely disable mechanical devices or create environmental obstacles (like burning a barrier). While not intended for use on personnel, it provides a strategic option for area denial and controlling the movement of hostile forces.

  • Lethal Mode: Reserved for extreme circumstances where deadly force is warranted, this mode delivers a high-energy beam capable of penetrating most known materials. This powerful setting is used strictly in compliance with engagement rules where lethal force is authorized.


Weaknesses Emotional Immaturity: The residual effects of the Phantom Zone have imbued Tinya with a certain level of impulsiveness and a predilection for frivolous behavior. While physically mature, her emotional and cognitive responses often align with behavior not reflected by her apparent (let alone her actual age), manifesting as whimsical fixations on trends, people, and concepts. This can lead to distractibility and an inconsistent focus on tasks at hand. Tinya's reactions to stress, rejection, or failure may be exaggerated or inappropriate for her physical age. She also has a vulnerability towards obsessive behaviors. She may latch onto ideas or individuals with an intensity that skews her judgment and can disrupt mission objectives or personal relationships.

Ephemerals: Certain beings are capable of shifting their biology to match Tinya's dimensional frequency when she is phased, allowing them to grapple her and assert her return to corporeality.

Magic: Tinya is unable to phase through magical barriers or objects. She can pass through purely magical beings, however the result often leaves her lightheaded and repeating such maneuvers might cause Tinya to lose consciousness. Reproductive Imperative: Upon reaching sexual maturity, Bzgtlian females appear to suffer from intense hormonal impulses to mate every three to five years, when their bodies begin developing an egg. The impulses (which can further develop into acute abdominal pain if ignored) are only relieved when the developing egg is fertilized. Querl Dox believes he can create a pharmaceutical treatment to delay this hormonal cycle, but to date, Tinya has not allowed him the chance to examine her to the degree he would need to further explore this theory.

Self-Sustenance: When phased, Tinya exists in a state similar to when she lived in the Phantom Zone. She has no need to eat, drink, or breathe. Likewise, if she should somehow be harmed while phased, she will quickly heal back to the state she was when she entered her phased state.


ANALYTICS

Physicality: 2

Occult: 4

Weaponry: 3

Expertise: 2

Range: 5

Strategy: 2

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NFX - Dream Girl

22 min read

NETWORK FILE (EXTRA): Nura Nal

Image

Nura Nal

Ops Moniker: Dream Girl

Status: Advena Legionnaire, United States Law Enforcement Officer

Titles: Legionnaire, Spiritmaster Nicknames: Dreamer, Dreamy

BIOGRAPHICAL INFORMATION

Date of Birth: March 17th, 1994 (Approximation)

Place of Birth: Naltor

Father: Kiwa (Deceased)

Mother: Myzi Nal

PERSONAL INFORMATION

Orientation: Pansexual

Marital Status: Dating [formerly "Engaged"]

Significant Other: Thom Kallor (Lover), Kenz ("Betrothed", unrecognized by Nura)

KEY RELATIONSHIPS & KNOWN ASSOCIATIONS

Mysa Nal (Sister) Xola Nal (Sister) Nia Nal (Sister) Advena Legion (Team) Department of Extranormal Operations (Team)

BIOLOGICAL DISTINCTIONS

Species: Naltorian

Sex: Female Gender: Cisgender

Hair Color: White/Silver

Eye Color: Blue/Silver

DIMENSIONS

Height: 5' 8" / 1.73 m

Weight: 125 lbs / 57 kg


EDUCATIONAL INFORMATION

Level of Education: Naltorian Spiritmaster / Special Law Enforcement Training Institution: Naltorian Spirit College / DEO Training Academy (Advena Campus)

OCCUPATIONAL INFORMATION

Job Title: Advena Legionnaire

Employer: Advena Legion / Department of Extranormal Operations

RESIDENTIAL INFORMATION

Residence

Advena Legion Headquarters

National City, Virginia


Planetary Background: Naltor

Naltor is the fourth planet orbiting the star known as Lirun and is celebrated across the galaxy as a utopian paradise. Renowned for its idyllic landscapes and mild climate, Naltor is a beacon of tranquility and advanced ecological management, having been transformed into a paradise world through the Naltorians' mastery of terraforming technologies.

Naltor features a diverse range of environments, all meticulously maintained to ensure optimal beauty and balance. From sprawling, lush green meadows to tranquil beaches with crystal-clear waters, the planet is designed to cater to the comfort and relaxation of its inhabitants and visitors alike. The climate is uniformly mild, with gentle breezes and ample sunshine, regulated by sophisticated atmospheric technologies to suit the needs of various species from across the galaxy.

The mainstay of Naltor's economy is tourism, supported by a highly developed service sector. The planet boasts numerous luxury resorts and spas, offering services such as Naltorian massages, which are famed for their therapeutic benefits, and acupuncture, along with a wide array of exotic drinks served at beachside parlors. Naltor is also known for its series of intimacy manuals, which have made it a popular destination for those seeking to enhance their personal relationships or partake in the service of Naltor's famed companions. The combination of advanced terraforming and a strong service-oriented economy has made Naltor a prime destination for galactic travelers seeking relaxation and rejuvenation.

Naltor's governance is deeply intertwined with its unique spiritual philosophy, which does not worship deities but instead focuses on attunement to the intrinsic energies of the universe. This spiritual approach permeates all aspects of Naltorian life, influencing their politics, social interactions, and even economics.

Naltor is a matriarchal society that has evolved to embrace gender equality in most aspects of life. However, traditional roles and historical remnants of female dominance continue to influence societal norms and practices. This is particularly visible in the Council of Seers, which acts as the planet's leading spiritual and political body, with its 3 female seers for every male on the Council.

The planet's most popular sport, Moopsball, is a galactic phenomenon, with Naltor's professional teams having secured numerous championships, fostering a strong sense of pride and communal spirit among Naltorians. It is not uncommon to see Naltorian youth at play on the Moopsball arenas year-round, especially during the seasonal sabbaticals from their educational centers.

Approximately fifty years ago, Naltor faced a severe challenge when a mysterious plague infected about 95% of its population. While the swift deployment of a treatment saved many lives, the disease remains prevalent as a side-effect of the planet's atmospheric conditioning, requiring newborn Naltorians to be innoculated at birth to prevent serious health problems. Unfortunately, 10% of the population permanently lost their intrinsic sensitivity due to the plague (or some Naltorians claim the vaccine itself caused this side-effect), a key aspect of Naltorian spirituality and social interaction. This loss has resulted in significant social unrest and a divide within the population, leading to ongoing debates, allegations of discrimination, and calls for greater inclusivity and understanding. Among the more ignorant members of the population, the term "soul-blind" is used to refer to individuals without intrinsic connections.

Today, Naltor stands as a testament to the possibilities of advanced ecological management and the harmonious blending of technology with spirituality. Despite recent social challenges, it remains a pivotal world within the galactic community, revered not only for its physical beauty and recreational offerings but also for its deep cultural heritage and the resilience of its people in facing both external and internal challenges. As a planet that has transformed its natural hardships into strengths, Naltor continues to attract those seeking insight into a society where technology, spirituality, and nature exist in balance.

BIOGRAPHICAL TIMELINE

(Submitted by Jelly-Gal)

1994 - 2009

Nura Nal was born on the serene and spiritually rich planet of Naltor, into a family distinguished both in political and cultural spheres. Her father, Kiwa, was the first male High Seer of Naltor, celebrated for his visionary leadership and profound psychic abilities. Her mother, Myzi Nal, was a renowned songstress with the Naltorian Opera, whose voice was said to embody the ethereal beauty of Naltor itself. Nura was the couple's second daughter, growing up in a household that valued both spiritual depth and artistic expression.

Nura's early years were shadowed by tragedy. Her older sister, Mysa, fell victim to a devastating plague known as the Silvershade Sickness which had a resurgence that swept through Naltor when Mysa was too young to be safely vaccinated. This illness left Mysa without the intrinsic abilities that defined Naltorian culture, setting her on a path markedly different from that expected of Seer Kiwa’s offspring.

In contrast, Nura not only escaped the illness but also manifested intrinsic psychic abilities from a very young age. Recognized as a prodigy, her talents were nurtured under the watchful eyes of her parents and the spiritual leaders of Naltor. Her striking appearance, with silver-white hair and deep blue eyes speckled with silver, marked her as a beauty by Naltorian standards, and her charismatic presence made her a beloved figure among her peers.

As Nura's natural psychic potential and beauty flourished, so did the rivalry with her older sister, Mysa. The sisters pursued drastically different paths due to their differing capabilities, with Mysa navigating the complexities of a life unaided by psychic powers, and Nura excelling in every psychic discipline she encountered. This rivalry, though intense, it did not prevent Nura from fostering strong and positive relationships with her younger siblings, Xola and Nia.


2009 - 2014

Nura's extraordinary psychic potential led her to the prestigious Naltorian Spirit College, an institution dedicated to honing the psychic and spiritual abilities of Naltor’s most gifted individuals. Contrary to expectations, Nura chose a path less traveled among her peers; she shunned the typical careers in customer service or spiritual and political leadership. Instead, driven by a deep sense of justice and compassion, she aspired to join the planet’s security forces, aiming to use her powers to protect and serve the less fortunate.

Nura excelled in her training, graduating earlier than most of her classmates. Her achievements earned her a blue star face tattoo, marking her as a Naltorian Spiritmaster—quite the prestigious designation among Naltorians.


2014 - 2016

Nura Nal was eager to make her mark and serve justice, though her early graduation meant she was still too young to officially join the Peace Wardens of Naltor. Impatient, Nura decided to go off-world and find a seasoned Xanthuan Manhunter named Thol Garrun willing to mentor her. Garrun was an experienced bounty hunter known for his strict adherence to justice. Much to Nura's joy, the Manhunter agreed to take Nura on as a deputized apprentice, introducing her to the harsh realities of interstellar law enforcement.

Under Garrun's guidance, Nura quickly mastered the tools of the trade. She excelled in hand-to-hand combat and showed a natural aptitude for the investigative aspects of their work. Her talents as a Manhunter-in-training soon became apparent, as she adeptly navigated the complex web of galactic criminal activity.

The duo's proficiency led them to a high-stakes mission: tracing a missing person who had vanished under mysterious circumstances. Their investigation led them to a remote spherical space station outside Sector 2314. Utilizing sensor-jamming technology to avoid detection, they infiltrated the station, only to discover a dark and horrifying secret. Their target, along with other unfortunate captives, was imprisoned in the station's brig, intended as sustenance for a monstrous, augmented parademon named Validus.

The situation escalated when Nura and Garrun attempted to free the prisoners. In doing so, they triggered the station's alarms, bringing them face-to-face with its deadly protectors — the Emerald Empress and her formidable champions, the Fatal Five. In the ensuing chaos, Nura witnessed the brutal death of her mentor Garrun, who was savagely killed by Persauder, one of the Empress's most ruthless enforcers.

Captured and uncertain of her fate, Nura endured a torturous captivity under the watchful eye of the Emerald Empress. The Empress's intentions remained unclear — at times seeming to desire Nura's psionic abilities, at others merely toying with her. Despite the psychological torment, Nura's resolve never wavered.


2016 - 2017

Her opportunity for escape came when the Empress's sphere was assaulted by other heroes. Amidst the chaos, Nura managed to free herself and several other prisoners, making use of the station's escape modules, which brought her safely to the surface of nearby Earth.

Choosing not to return to Naltor, Nura turned herself over to the DEO upon seeing an advertisement for the Advena Legion. Her insights into the operations of the Emerald Empress and the Fatal Five proved invaluable, and she quickly became a key asset in their ongoing investigations.


2017 - Present

As a member of the Advena Legion, Nura dedicated herself to avenging her fallen mentor. She regularly conducts interrogations at Arkham Asylum and Iron Heights, where Persauder was imprisoned. Though no doubt tempted to exact personal revenge, Nura has thus far maintained her composure, understanding that stopping the Emerald Empress is crucial to preventing further atrocities. Shortly after joining the Legion, Nura became romantically involved with teammate Thom Kallor, a Xanthuan. It's likely that Thom reminded Nura of Garrun and being close to Thom helped Nura adapt to life without her dear friend and mentor. However, Thom was not Nura's only friend, she also developed a close bond with Val Ar'Mar as the two often spar - with Nura being one of the only members of the Legion to ever defeat Val in the training ring.

On a personal note, Nura learned of the passing of her father through lucid dreaming. Using the same method, she contacted her mother and informed her of her current situation and whereabouts. Some months after this, a Naltorian by the name of Kenz arrived on Earth, showing up unannounced at the DEO headquarters. Kenz claimed to have been sent to Earth by Nura's mother to bring her back to Naltor. Kenz invoked an old Naltorian tradition of the Mother's Mandate, asserting the Myzi Nal had chosen Kenz to be her daughter's mate and Nura was to accompany him back to Naltor so that the two may be married. This tradition was no longer enforced on Naltor, but it was still widely respected and observed. Nura was hesitant to leave Earth and the Legion, regarding them as her new family. Torn between honoring her family on Naltor and remaining with her friends on Earth, Nura asked Kenz to grant her time to deliberate. At first, Kenz seemed to honor this request, though he became increasingly impatient as Nura stalled on making a decision after several weeks. This would eventually come to a head, when Kenz swiped Nura's security pass and programmed a false alarm into the Legion's communications system, causing the Legionnaires on both active and on-call assignment to respond to a non-existent emergency. With the Legionnaire's base clear, Kenz was free to dispatch of the remaining Legionnaires on base attempting to enjoy some R&R. Kenz employed his own psychic abilities to put most of them to sleep, including Gatekeeper which meant the team's extraction portal closed, stranding them across the country. However, Kenz's psionic impulse had no effect on Nura who was in bed with Thom when she felt the psychic signal flood the base. Nura used her own powers to dispel the effect on Thom and the two went to investigate, but did not need to go far as Kenz was already en route to Nura's quarters. When the Nura and Thom confronted Kenz, a brief fight ensued during which Kenz injected Nura with a Naltorian sedative that negated Nura's psionics and put her to sleep. He then attempted to use his own psionics on Thom to render him unconscious, but to Kenz's surprise, the Xanthuan resisted. Kenz intensified the signal, causing both his and Thom's noses to bleed, but still Thom resisted the effect long enough to close the distance to Kenz, slam him against a wall, and snap his neck. Before Nura fully drifted off from the sedative effect, she saw Thom drop to the floor, uncertain of his condition. When Nura woke up, she was shocked to learn that Director Bones and Agent Lane were discussing Thom's expulsion from the program - and possible incarceration at Glacier Point. Though Nura's objection to that did seem to postpone and decisions on the matter just yet, Thom has been benched for some time due to brain damage caused by his resistance of Kenz's psionics, causing him to suffer from a condition very similar to schizophrenia. Bones and Lane settled for concealing Kenz's death, due to Kenz's claims of being the son of galactic dignitary. Outside of the Legion (and the Network), the only people to know of Kenz's fate are the DEO leadership, and possibly President Luthor (I'm not too certaina bout that). For the love of god, please use the highest levels of discretion with who you share this information with. Last thing we need is a cosmic crisis.

Ever faithful, Nura remains at Thom's side, using her powers to mitigate his condition's effects and working with him and the DEO to find a suitable ongoing treatment plan. UPDATE: The DEO has been contacted by someone claiming to be Kenz's brother. This individual asserts that he knows what we did to Kenz. I'm not accusing the Network of having a leak by any means. I mean, it's not impossible that Kenz's brother could have some psychic insight into Kenz's death. Also, the language the message uses is ambiguous. They might possibly believe we have Kenz held captive at Glacier Point or at Iron Heights.

Threat Assessment

Resources

Naltorian Physiology

Naltorians are remarkably similar in appearance to humans, with subtle distinctions that set them apart. Their physical form mirrors that of humans in structure and size, making them largely indistinguishable at a quick glance.

  • Enhanced Vision: One of the unique characteristics of Naltorians is their eye structure. To the untrained eye, Naltorians appear to have pupil-less eyes due to their large white irises. In reality, what appears to be the colored part of the eye in humans corresponds to the Naltorian pupil. These pupils contain tiny flecks that are not only a visual trait but also indicate the presence and nature of a Naltorian’s psychic abilities. The flecks within Naltorian pupils are a key indicator of their intrinsic abilities. These flecks vary in color and are usually aligned with the individual’s psychic powers. For example, white flecks are commonly associated with a connection to the Od.

  • Intrinsic Sensitivity: Naltorians are known for their profound connection to intrinsic energies, possessing a greater affinity for manipulating these forces than many other species. It is not uncommon for Naltorians to have connections to multiple intrinsic fields, with some individuals capable of tapping into three or four different energies. There are even a very small percentage of Naltorians who ascend to a state of being known as "Ascendant," by developing connections to all intrinsic fields.

  • Psionic Seduction: A small percentage of the Naltorian population exhibits silver freckles, another distinctive trait that enhances their ethereal appearance. These freckles are not only considered a beauty mark on Naltor, often associated with individuals who have a deep, innate connection to Naltor's rich spiritual heritage, but are also an indication that the individual has a gene that means the individual's aura gives off a 'psychic pheromone,' causing them to be generally to be regarded as an ideal mate, or at least more sexually attractive by those susceptible to such suggestion - this effect becomes increasingly more potent when the freckled individual is in a state of sexual arousal.


Spiritmaster Development

Spiritmaster training on Naltor is a rigorous program that combines intensive intrinsic development with a broad academic curriculum, encompassing fields such as chemistry, biology, and xenobiology, as well as advanced philosophical studies. Trainees enhance their innate abilities to manipulate the intrinsic fields. This comprehensive education not only amplifies their intrinsic capabilities but also transforms them into polymath geniuses, well-prepared for influential roles in Naltorian society and beyond.

  • Astral Projection: Nura can project her consciousness into the astral plane, exploring other ephemeral realms while maintaining a connection to her physical body through an astral anchor. This ability allows her to gather information and interact with various spiritual dimensions.

  • Clairsentience: Nura has a passive connection to the Od, the intrinsic field linked to memory, dreams, and psychic phenomena. This allows her to intuitively know things without explanation, such as guessing a passcode correctly on the first try. However, this knowledge is not always reliable, so she uses it sparingly and cautiously.

  • Infused Knowledge: Due to psychic infusion of tremendous knowledge and various Spiritmaster techniques that augmented the way her brain operates, Nura is a genius with polymath and polyglot capabilities. Nura excels in multiple scientific disciplines, including chemistry, genetics, biology, and xenobiology. Her broad knowledge base makes her one of the principal medics of her team, recognized even without formal medical licensure due to her status as a Naltorian Spiritmaster - an exemption that the Lantern Corps recognizes, and the DEO has extended to Nura as a courtesy.

  • Lucid Dreaming: Within the realm known as the Dreaming, Nura can navigate and manipulate dreamscapes, affecting the dreams of others or her own. This ability enables her to conduct espionage within dreams or explore deeper layers of the subconscious. However, interactions with the powerful entities of the Dreaming, such as the Endless, can be risky.

  • "Od Balls": Nura can create astral orbs akin to 'will o'wisps' that serve as extensions of her consciousness. These orbs can be used for surveillance or, when reinforced with ectoplasm, turned corporeal to attack opponents with bursts of psychic energy.

  • Psychic Healing: By introducing an "Od Ball" into a person’s aura, Nura can release positive energy that enhances healing and immune responses, as well as dispelling unwanted mystical influences.

  • Supernatural Senses: Due to her potent intrinsic ability, Nura can see and interact with unmanifested ephemeral beings.


Martial Arts

Nura is highly skilled in hand-to-hand combat, proficient in both Naltorian and Xanthuan martial arts. Her combat skills are comparable to Earth’s top martial artists. This capability is likewise further enhanced by her Spiritmaster training allowing her mind to process sensory stimuli at much greater rates than most other sentient beings.


Advena Legion R.I.N.G. Belt

The Advena Legion's RING (Reinforced Inertia, Nullified Gravity) Belt is a cutting-edge piece of technology designed to enhance the operational capabilities of its members through advanced gravitational manipulation. This device, worn around the waist, serves multiple crucial functions, crucially adapting to the dynamic needs of the Legion during field missions.

The RING Belt is battery-powered, with energy reserves sufficient for several hours of sustained use under normal conditions. Users can toggle between its various functions via a control panel situated on the belt itself, allowing for quick adjustments even during active engagement. The technology behind the belt is a blend of cutting-edge Earth technology, combined with technology salvaged from previous alien incursions.

  • Inertia and Gravity Control: The RING Belt allows for the manipulation of gravitational forces surrounding the wearer, effectively enabling them to negate the effects of gravity. This technology can be used to replace traditional parachutes, allowing Legionnaires to safely drop into hotspots from significant heights without fear of injury upon landing. By finely adjusting the belt’s settings, users can control their descent speed and trajectory, making it possible to land with precision and readiness.

  • Defensive Field: Beyond gravity manipulation, the belt is equipped with an inertia reinforcement feature. This creates a protective field around the wearer that can alter the velocity of incoming projectiles, effectively slowing them down before impact. This field works by distorting the space around the wearer, making it more difficult for projectiles to maintain their original speed and trajectory, thereby providing a crucial defensive advantage in combat situations.

  • Levitation and Flight Capability: For extraction and maneuverability, the RING Belt includes a limited flight capability. Legionnaires can activate this feature to levitate or fly for short periods, enabling them to ascend from ground level to aerial vehicles or higher structures. While not designed for extended flight, this feature is invaluable for quick extractions and overcoming obstacles or terrain that would be impassable on foot.

  • Communications: The RING houses technology meant to bolster the signal of the Legion's communications equipment, allowing Legionnaires to remain in contact in almost location on Earth.

  • Kits: The RING can be easily fitted with a number of prepackaged kits with tools meant to aid the Legionnaires in the field. While most Legionnaires have their favorite kit loadouts, different kits can be taken for each mission - and kits can easily be swapped out through the use of the belt's quick-release/quick-attach system. Among the kits available for regular use are surveillance kit, first aid kit, forensic kit, tactical kit, capture kit, stealth kit, rations kit, relief kit, and survival kit.


LSF-1 Handgun

The Advena Legion's select-fire energy handgun represents the pinnacle of adaptive weaponry technology, specifically designed to offer a broad range of tactical options to suit various mission requirements. This compact, powerful sidearm features five distinct modes of fire, allowing Legionnaires to respond with appropriate force levels and tactics to diverse scenarios, from crowd control to lethal engagements.

A smart display integrated into the back of the gun allows the operator to swiftly toggle between modes based on situational needs. The weapon can also respond to voice commands or have its fire-mode switched remotely by the DEO handler or other off-site support operators monitoring the situation.

Built-in biometric sensors ensure that the weapon can only be activated by authorized users, reducing the risk of unauthorized or accidental discharge. Additionally, the gun logs usage data for review in compliance with the Advena Legion’s strict rules of engagement.

The Legion Select-Fire handgun may be a prototype, experimental weapon, but it has become a crucial asset for the Advena Legion, offering both flexibility and firepower in a single, easy-to-handle weapon. Whether enforcing peace in non-lethal situations or responding to high-threat environments, this handgun provides Legionnaires with the necessary tools to adapt quickly and effectively, upholding their mission to maintain safety and order across varied operational contexts.

  • Stun Mode: This mode emits a concentrated burst of electricity designed to incapacitate targets temporarily without causing permanent harm. The energy pulse disrupts the target's neuromuscular functions, rendering them momentarily paralyzed and disoriented, ideal for non-lethal takedowns.

  • Kinetic Mode: Utilizing kinetic energy waves, this mode can knock back or disperse groups of individuals without penetrating injuries. It is particularly effective for crowd control, creating space between the Legionnaires and hostile entities or managing civil disturbances with minimal risk of serious injury.

  • Pulse Mode: Emits rapid, low-intensity bursts of energy that can cause confusion and mild disorientation. This setting is suitable for disrupting hostile actions and gaining tactical advantage without escalating to lethal outcomes.

  • Incendiary Mode: This setting generates a concentrated heat beam that can be used to safely disable mechanical devices or create environmental obstacles (like burning a barrier). While not intended for use on personnel, it provides a strategic option for area denial and controlling the movement of hostile forces.

  • Lethal Mode: Reserved for extreme circumstances where deadly force is warranted, this mode delivers a high-energy beam capable of penetrating most known materials. This powerful setting is used strictly in compliance with engagement rules where lethal force is authorized.


Weaknesses Arrogance: Her vast capabilities and accomplishments have led Nura to develop an arrogant demeanor, which can result in underestimating her adversaries and overestimating her own abilities.

Increased Libido: Naltorian biology includes a heightened libido, which can lead to aggressive behavior if not managed properly. However, Nura rarely sees this as a problem. She has no problem finding partners. I mean, they call her "Dream Girl" for a reason, right?

Migraines: Certain environmental stimuli can trigger migraines for Nura, which can incapacitate her or severely impair her ability to focus and use her abilities effectively.

Overexertion of Powers: Extensive use of her powers can lead to physical and mental exhaustion, limiting her effectiveness in prolonged engagements.

Post-Traumatic Stress Disorder (PTSD): Nura experiences frequent nightmares involving scenarios where her comrades are harmed or killed. These nightmares can disrupt her sleep and impact her mental health. The nightmares often depict her or her teammates being brutally killed by the Emerald Empress, the Fatal Five, an undead Kenz, or even her loved ones - such as recurring nightmares that feature Thom strangling her.

Sleep Cycle Issues: Adapting to human sleep cycles has been challenging for Nura. She alternates between insomnia and narcolepsy, struggling to balance her natural Naltorian circadian rhythm with Earth's day-night cycle.


ANALYTICS

Physicality: 3

Occult: 6

Weaponry: 6

Expertise: 5

Range: 6

Strategy: 5

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NFX - Umbra

28 min read

NETWORK FILE (EXTRA): Tasmia Mallor

Image

Tasmia Mallor

Ops Moniker: Umbra

Status: Advena Legionnaire, United States Law Enforcement Officer

Titles: Legionnaire

BIOGRAPHICAL INFORMATION

Date of Birth: February 3rd, 1998 (Approximation)

Place of Birth: Talok VIII, Talok System [Sector 3500]

Father: Sarven Mallor

Mother: Tarna Tolarn

PERSONAL INFORMATION

Orientation: Heterosexual

Marital Status: "Pursuing" (to use the Talokite term)

Significant Other: Lar Gand (Romantic Prey)

KEY RELATIONSHIPS & KNOWN ASSOCIATIONS

Grev Mallor (Brother) Advena Legion (Team) Department of Extranormal Operations (Team)

BIOLOGICAL DISTINCTIONS

Species: Talokite

Sex: Female Gender: Cisgender

Hair Color: Black

Eye Color: Gray

DIMENSIONS

Height: 5' 8" / 1.73 m

Weight: 120 lbs / 54 kg


EDUCATIONAL INFORMATION

Level of Education: Shadespire Graduate / Special Law Enforcement Training Institution: Shadespire of Talok VIII / DEO Training Academy (Advena Campus)

OCCUPATIONAL INFORMATION

Job Title: Advena Legionnaire

Employer: Advena Legion / Department of Extranormal Operations

RESIDENTIAL INFORMATION

Residence

Advena Legion Headquarters

National City, Virginia


Planetary Background: Sector 3500 (Talok)

The star Talok is an enigmatic celestial body characterized by its unusual silvery hue and dynamic, inky black spots that continuously shift across its surface. These dark spots are not merely visual anomalies but active phenomena, periodically erupting to release an inky cloud of eldritch essence that permeates the Talok system. This mystical smoke, rich in dark magical potential, imbues the entire system with a unique energy that has profound effects on the planets it envelops and the civilizations that dwell upon them.

On this harsh, warrior planet, the dark magical essence is viewed as a source of power and dominance. The Talokites of Talok III harness this energy primarily for enhancing their martial capabilities, weaving spells into their weaponry and armor to make them formidable in battle. The influence of dark magic reinforces their societal values centered around strength and conquest, manifesting in rituals that are both a test of individual might and a way to curry favor from the cosmic forces.

The more temperate and culturally rich Talok IV uses the dark magical essence to enhance their intellectual and artistic pursuits. Here, the essence is channeled into creative expressions and the advancement of magical sciences. Academies of magic and art flourish, utilizing the eldritch energy to explore new forms of creation and innovation, which has led to a society where magic and technology coexist in harmony.

On the desert world of Talok VIII, the mystical essence is a lifeline in the arid wasteland. It is used to conjure water and nourish the sparse oases that dot the landscape. The society here is divided between those in Lorsaalin, who integrate magic into their daily lives and governance, and the nomadic tribes like the Takka-Mahor, who see the star Talok and its dark effusions as sacred. The Takka-Mahor worship the star as a deity, Makkas, and believe the magical essence is a divine gift meant to purify their world by removing the influence of the heretical city-dwellers.

The Talokites have developed a unique form of space travel that perfectly encapsulates their integration of magic into technology. Their spacecraft, known as Shadow Skimmers, are equipped with what are termed 'Essence Sails'—large, sail-like structures capable of capturing and harnessing the dark magical essence emitted by Talok. These sails allow the Shadow Skimmers to navigate the space between the planets within the Talok system efficiently.

However, the effectiveness of Essence Sails wanes drastically at the fringes of the system, where the dark essence dissipates. This limitation confines Talokite space travel largely within their own system, preventing interstellar expeditions and isolating them from the broader galactic community in terms of direct exploration and expansion.

Speaking of the Talokites, they are a striking species known for their distinctive appearance. They typically possess inky black hair and eyes that shimmer in shades of silver or gray, mirroring the mystical essence of their star, Talok. Their skin tones range across a spectrum of gray, blue, or purple, each imbued with its own cultural significance and historical background within Talokite society.

One of the most visually captivating features of the Talokites is their Kethra Yal, or Starborn Marks. These are patterned spots located strategically on their foreheads, under their eyes, along the sides of their necks, arms, torso, on their backs, and buttocks. These markings are not only aesthetic but also serve as a biological adaptation to their environments, enhancing their ability to absorb the ambient magical essence that permeates their home worlds.

The other notable physical feature of the Talokites, aside from their skin color and the freckles that dot their flesh, are their ears which come to a point. These pointed ears of Talokites are sensitive and considered an erogenous zone; touching them without consent is a serious cultural taboo. It is customary to retaliate to a nonconsensual stroking of the ear lobe by violently flicking or pinching the offender's ear - something all Talokites find to be extremely painful.

Talokites typically wear minimal clothing due to their unique respiratory adaptation; their skin pores allow them to breathe in essence. This is especially useful at high altitudes where the air is thin, but essence clouds can pool thick. This biological trait makes wearing excessive clothing feel suffocating, particularly in the cool climates of their planets. When they do wear garments, they are often black, which they find sacred and practical as it absorbs warmth from their dimly lit star.

For ceremonial occasions, Talokites adorn themselves with earrings and headbands crafted from adamant, a material revered for its connection to the dark arts.

The Talokites, a species rich in diversity and culture, are distinguished not only by their unique abilities and customs but also by the varied hues of their skin, each associated with specific traits and histories. These colors are more than mere physical markers; they signify the deep cultural narratives and environmental adaptations of the Talokites from different regions of their star system. Each group is named for its distinctive skin color, symbolizing their inherited traits and the planets they inhabit within the Talok system.

The gray-skinned Talokites from Talok III, the Graalok, known for their strength and warrior prowess. While the purple-skinned Talokites prevalent on Talok IV, the Zhe'lok, are celebrated for their beauty and sensuality. Finally, the blue-skinned Talokites of Talok VIII, the Haa'lok, are the least populous but renowned for their profound magical abilities.

Despite these stereotypes, the Talokite society is diverse, with individuals of all skin colors achieving prominence in various fields, from magic to beauty to the martial, across all planets.

The Talokites became part of the Maltusian Empire towards the end of its collapse, receiving the designation Sector 3500. Now positioned on the empire's border, Talok faces continual threats from neighboring aggressive factions like the Reach and the Cooperative. However, the pervasive dark magic within their system provides a formidable defense, deterring potential conquerors who are wary of the powerful mystical forces at play.

Planetary Background: Talok III

Talok III, the cradle of the Talokite civilization, is a world steeped in a history of conquest and warfare. Known for its rugged landscapes and formidable inhabitants, this planet has served as both a forge and a crucible for its people, shaping them into one of the galaxy’s most feared warrior races.

The planet is characterized by its stark, unforgiving terrain. The planet’s surface is a mosaic of severe mountain ranges, expansive arid deserts, and deep canyons. These mountains are often capped with snow, contrasting sharply with the heat of the sun-scorched plains below. The deserts are vast and intimidating, with sweeping dunes and rock formations sculpted by relentless winds. Interspersed among these harsh environments are the Oases Fields—rare fertile areas that are fiercely contested by various Talokite tribes. The color palette of the planet is predominantly a mix of dark grays and blues, reflective of both the planet’s mineral wealth and its often gloomy skies. The atmosphere, while breathable, carries a constant chill wind that seems to whisper of the battles fought over every inch of this land. Talok III’s climate is harsh and variable, with extreme temperatures dominating the landscape. Daytime temperatures in the deserts can soar to deadly highs for brief periods, while the nights bring freezing cold that can sap the warmth from any unprepared creature. However, the planet is usually quite cool by Earth standards. The mountain regions experience severe snowfalls and are prone to sudden, violent storms that can last for weeks. This brutal climate has played a crucial role in the evolution of the Talokites, making them hardy and resilient, capable of surviving where few others can. Despite its harsh conditions, Talok III is home to a variety of life forms that have adapted uniquely to their environments. The flora is mostly xerophytic, with plants such as the Tharn cactus and the razor-leaf bush predominating in desert areas. These plants are highly efficient at conserving water and deterring herbivores with their thick, armored exteriors. The fauna of Talok III is as rugged as the planet itself. Predatory creatures such as the sand-mauler and the ridge-back raptor top the food chain, each evolved to maximize efficiency in hunting within their respective terrains. Smaller but no less dangerous are the skittering stone vipers, whose camouflaged forms blend almost perfectly into the rocky substrates of the canyons. The harshness of Talok III has deeply influenced the cultural and social structures of the Talokites. Their society is built around the concepts of strength, honor, and martial prowess. The planet’s limited fertile lands and harsh living conditions have spurred a culture of inter-tribal warfare, where conquest and defense of territory are central to a tribe’s survival and prosperity. Tribal leaders are often the fiercest warriors, respected both for their combat skills and their ability to lead in such a demanding environment. Art and music, while not as developed as in more peaceful worlds, tend to revolve around themes of war and survival, echoing the people’s daily realities. Today, Talok III remains a planet defined by its martial heritage. While some efforts have been made to establish peace among the various tribes, the old ways are hard to relinquish. The planet is known throughout the galaxy not only as the birthplace of warriors but also as a potential ally or foe, depending on the political winds that blow through the star systems around it. Planetary Background: Talok IV Talok IV stands as the second world colonized by the formidable Talokites from Talok III. Unlike its predecessor, Talok IV presents a starkly different environment and has subsequently fostered a distinct societal evolution among its inhabitants. Known for its diverse ecosystems and milder climate, Talok IV has become a cultural and scientific hub, diverging significantly from the warrior-centric lifestyle of Talok III. Talok IV is a planet of striking natural beauty and varied landscapes. It boasts lush, expansive rainforests, large freshwater lakes, and rolling grasslands interspersed with floral meadows. The planet's more temperate zones feature dense woodlands and fertile plains, supporting a wide range of agriculture which was not feasible on Talok III. The coastlines of Talok IV are particularly renowned for their golden beaches and clear blue waters, making them popular gathering spots for both locals and visitors. The planet also features several archipelagos, each with its own unique biodiversity. The climate of Talok IV is predominantly temperate, with seasonal variations that bring about mild winters and warm summers. This stark contrast to the harsh climate of Talok III has allowed for a more settled way of life and has reduced the constant struggle for survival that characterizes Talokite society on their home planet. Rain is frequent and nourishes the soil, which is far more fertile than the arid lands of Talok III. This abundance has allowed Talokites on Talok IV to develop a strong agricultural base, which in turn supports larger populations and more complex societies. Teeming with life, Talok IV hosts an array of both terrestrial and aquatic species. The flora is rich and varied, with towering greenwoods and expansive orchards. Medicinal herbs and exotic spices grow wild, which have become a significant part of the local economy. The fauna includes various herbivores that roam the plains in large herds, as well as predators that are generally smaller and less aggressive than those found on Talok III. The diverse wildlife and abundant resources have fostered a deep respect for nature among the Talokites of Talok IV. The society on Talok IV has evolved differently due to the planet's generous resources and less hostile environment. The constant battle for survival that defines Talok III has given way to a society where arts, science, and diplomacy flourish. The Talokites here value education and cultural achievements as much as, if not more than, martial prowess. The governance system on Talok IV is more democratic and involves a council where representatives from various regions come together to make decisions for the common good. This has promoted a more cooperative and less confrontational approach to internal affairs. Today, Talok IV is viewed as a beacon of Talokite civilization's potential for diversity and adaptability. It serves as a cultural bridge between the warrior society of Talok III and the broader galactic community. The planet is known for its educational institutions, libraries, and artistic collectives, making it a destination for scholars and tourists alike. Planetary Background: Talok VIII Talok VIII stands as a stark testament to the resilience and adaptability of the Talokite race. Colonized by the inhabitants of Talok III, this cold desert world presents harsh conditions and scarce resources, creating a challenging environment for those who choose to call it home. Despite these difficulties, Talok VIII has developed its own unique culture and society, centered around the main city of Lorsaalin. The landscape of Talok VIII is dominated by vast deserts, arid plateaus, and rocky canyons that stretch across the horizon. The planet's surface is mostly barren, with sporadic oases that serve as crucial lifelines for the planet’s inhabitants. These rare fertile spots are hotly contested and are often surrounded by small settlements and trading posts. Lorsaalin, the planetary capital, is an architectural marvel built around one of these vital oases. The city is designed to maximize the efficiency of water usage and is fortified against the frequent sandstorms that can ravage the planet. Its buildings are constructed from earthen bricks and feature domed roofs and thick walls to keep heat in. Talok VIII is characterized by its extremely dry, cool climate with cool temperatures during the day and freezing cold nights. Rainfall is rare and unpredictable, leading to a life where water conservation is a necessity and deeply ingrained in the local culture. The harsh climate has necessitated the development of advanced water reclamation and atmospheric moisture harvesting technologies. Due to its arid environment, biological life on Talok VIII is sparse. Vegetation is limited to hardy desert plants that can survive with minimal water, such as cacti and tough, thorny bushes. Animal life is primarily composed of small, nocturnal creatures that have adapted to the extreme cold by burrowing underground or only emerging during the warmest day hours. The society on Talok VIII is markedly divided between the urban population of Lorsaalin and the various nomadic tribes that roam the deserts. Lorsaalin serves as the center of government and civilization, where most of the planet’s technological and cultural advancements occur. In contrast, the nomadic tribes, such as the Yakka-Mahor, adhere to ancient traditions and often reject the modernity represented by the city. The Yakka-Mahor are particularly notable for their religious zealotry, worshipping the ancient deity Makkas. They view Lorsaalin and its inhabitants as heretics and seek to overthrow the established order to return to what they consider the traditional ways of life. Today, Talok VIII is a planet of contrasts, where advanced technology and ancient traditions clash under the harsh sun. While Lorsaalin continues to advance technologically and culturally, the nomadic tribes maintain their customs, often resulting in tensions that can escalate into conflict. The government of Lorsaalin works tirelessly to integrate these disparate groups and harness the planet’s limited resources for the benefit of all its inhabitants.

BIOGRAPHICAL TIMELINE

(Submitted by Jelly-Gal)

1998 - 2015

In the arid expanse of Talok VIII, under the cold gaze of the star Talok, Tasmia Mallor was born during an unusual celestial alignment when the mystical dark essence was particularly potent. Her parents, Sarven and Tarna, members of a venerable line of shadow mages, were both adept at umbramancy, a fact that marked Tasmia’s lineage with expectations as deep as the shadows they wielded. From her infancy, wrapped in swaddling cloths imbued with shadow essence to calm her, Tasmia showed an innate connection to the darker crevices of magic, her gray eyes reflecting the starlit night of her home planet. When Tasmia was four, her brother, Grev, was born amidst a turbulent sandstorm, a sign considered ominous by the nomadic tribes but auspicious within the walls of Lorsaalin. As siblings, Tasmia and Grev shared a deep bond, accentuated by their joint magical explorations. Tasmia, protective and inherently curious, often included Grev in her small magical experiments, which helped cultivate a strong companionship between the two. Tasmia’s first conscious brush with her magical potential occurred at the age of seven. During a particularly fierce sandstorm, she instinctively extended her hands, weaving a veil of shadows that shielded her family’s dwelling from the biting sands. This spontaneous manifestation of power was both exhilarating and daunting, marking her as a prodigy but also setting her apart from her peers. Schooling at the local enclave was challenging for Tasmia. Her advanced abilities often isolated her from classmates who were intimidated by the ease with which she manipulated shadows. Teachers, too, found themselves at a loss, occasionally fearful of the potent magic that seemed second nature to her. This isolation fostered a resilience in Tasmia, shaping a solitary but determined character, resolute in mastering her heritage. Acknowledging her unique talents, the elders of Lorsaalin eventually decided to accept Tasmia into the prestigious Shadowspire Academy ahead of the usual age of admission. At Shadowspire, she delved deeply into umbramancy, exploring the nuances of shadow manipulation under the tutelage of the most revered sorcerers of her planet. It was here, among the ancient texts and shadowed halls, that she truly felt at home, her potential embraced and encouraged. During her years at Shadowspire, Tasmia met Jorlan Dusk, a fellow student whose affinity for the lighter spectrums of shadow magic complemented her own deeper, darker focus. Their partnership in class projects soon blossomed into romance. Jorlan, with his understanding smile and gentle ways, became Tasmia’s first love. Together, they explored the dualities of magical forces within and around them. Love, for Tasmia, was as transformative as the magic she wielded, teaching her the strength found in vulnerability and the light that could always be found, even within the deepest shadows. Prior to her graduation, Tasmia had one more obstacle. The survival trek was a rite of passage for those at the Shadowspire of Lorsaalin, a daunting challenge that traced the perilous paths their ancestors once trod to secure the future of their city. For Tasmia Mallor, this journey was not just a test of her magical prowess but a chance to honor the legacy of her forebears. Accompanied by her boyfriend, Jorlan Dusk, they set out for the sacred cave in a distant mountain where the Lorsaalin colonists had first sheltered, their path fraught with the dangers of the vast, unforgiving desert of Talok VIII. As they navigated through rugged canyons and over wind-swept dunes, the ancient stories of endurance, magic, and survival echoed in their steps, binding them closer to their land and to each other. The sacred cave, located in the heart of the desert, was said to be protected by the spirits of the first settlers, a beacon of the resilience and determination that defined the Talokite spirit. However, their journey took a tragic turn when they were ambushed by a band of Yakka-Mahor, fierce desert nomads who opposed the magocratic rule of Lorsaalin. The Yakka-Mahor, seeing them as symbols of the city they despised, attacked with brutal ferocity. In the chaos, a lethal blow struck Jorlan, his life extinguished in an instant beneath the merciless desert sun. His death was a blow from which Tasmia knew her heart would never fully recover. With grief engulfing her, Tasmia knelt by Jorlan’s side, her tears mingling with the blood-stained sands. Composing herself amidst her sorrow, she drew upon her deepest reserves of strength and magic. With Jorlan's blood, she hastily scribed a circle of protection around them—a barrier woven from pain, love, and desperation. Then, lifting her face to the dark skies above, Tasmia called upon the inky essence that her ancestors had harnessed to tame this savage landscape. Her voice, cracked with emotion but strong with vengeance, invoked the shadow storm, a formidable ancient spell. The skies responded to her call, darkening ominously as swirling clouds of shadows converged above. With a commanding cry, she unleashed the tempest upon the Yakka-Mahor. The storm was relentless and exacting, tearing at flesh and bone with spectral ferocity, reducing the attackers to nothing more than whispers of dust lost to the wind.


2015 - 2016 After emerging from the sacred cave as a true Shadowmancer of Lorsaalin, Tasmia Mallor dedicated herself to teaching and serving at the Shadowspire. Her mastery over the shadow arts grew, as did her reputation as a wise and capable mentor. However, her life took another unexpected turn when a magical experiment conducted by one of her students spiraled out of control. In a desperate bid to avert disaster, Tasmia attempted to contain the unleashed energies, inadvertently opening a portal to another dimension. The rift she had opened was far from vacant. From its dark depths, a massive tentacle emerged, seizing Tasmia and dragging her into its alien realm. This dimension, ruled by a great ancient being, was a place of immense power and inscrutable mysteries. Though she was out of her element, Tasmia’s resilience and command over her powers allowed her to survive this daunting encounter. However, finding her way back proved more challenging than she had anticipated.


2016 - 2017 For nearly a year, Tasmia wandered through various dimensions, each more bizarre and labyrinthine than the last. When she finally managed to return to her own reality in 2017, she found herself stranded on an unfamiliar, brightly-lit world. Here, the local magic bore a resemblance to Talokite sorcery yet differed in fundamental ways. Intrigued by these new arcane energies, Tasmia decided to extend her stay, driven by both curiosity and an unforeseen obstacle: a mysterious curse that bound her to this new planet, preventing her departure. Her unusual appearance and formidable powers soon attracted the attention of the DEO (Department of Extranormal Operations), which approached her with an offer. In exchange for assistance in uncovering the source of her Earthbound curse, Tasmia would lend her expertise as an occult specialist to the Advena Legion. Eager to find answers and regain her freedom, she agreed to their terms. It was during this initial period of acclimation that Tasmia met Lar Gand, a young and charismatic Daxamite with a remarkable array of powers. Lar's initial reaction to Tasmia's sorcery—awe mixed with a hint of fear—piqued her interest. His formidable abilities and the challenge he presented intrigued her, sparking a new fascination. As Tasmia worked with the Advena Legion and navigated the complexities of her new circumstances, her relationship with Lar Gand began to deepen, adding more complexities to her already complicated life on this strange world.

Threat Assessment

Resources

Talokite Physiology

As a Talokite from Talok VIII, Tasmia Mallor possesses a unique set of physiological traits that enhance her survival and magical capabilities.

  • Enhanced Hearing: Tasmia's pointed ears are highly sensitive and can detect subtle changes in the environment, providing her with an acute sense of awareness.

  • Magical Respiration: Tasmia's blue skin and the starborn marks are not only a marker of her heritage but also play a crucial role in absorbing and interacting with the dark essence of her home star. This absorption capability allows her to thrive in environments saturated with magic, mitigating the rates at which she tires and reducing the amount of nutrients she needs to survive. Additionally, Tasmia's minimalistic clothing preferences are due to her ability to breathe through her skin, a trait that allows her to draw in the magical essence directly from her surroundings, crucial for her sustenance and magical practices.

  • Supernatural Senses: Tasmia’s silver-gray eyes allow her to see other mystical frequencies. She can see magical signatures left on persons or objects, visualize the presence of unmanifested ephemeral beings, and see the telltale magic radiating off mystical illusions. Likewise, Tasmia can see perfectly in the dark.


Martial Arts

Tasmia is a highly skilled combatant, trained in the martial traditions of Talok VIII. Her physical prowess is complemented by her strategic thinking and quick reflexes, making her formidable in both armed and unarmed combat.


Occultism

Tasmia is an accomplished scholar of umbramancy, possessing a deep understanding of not only shadow magic and its applications, but a fundamental understanding of magic as a whole. Her education at the prestigious Shadowspire Academy has equipped her with knowledge of ancient lore, magical artifacts, and the dark arts, which she adeptly uses.


Sorcery

Tasmia's primary magical ability is umbramancy, the art of shadow manipulation. She can conjure, shape, and control shadows to various effects, such as crafting illusions, cloaking her presence, creating barriers of darkness, or even manifesting physical weapons from shadows. Tasmia's magic differs from most Earthly magic as it is able to tap into an ancient and profound connection to the source of darkness in the universe, the Greak Darkness, and emulate its chthonic power. The intense darkness that Tasmia conjures can engulf large areas almost instantly, creating an absolute absence of light which very few can penetrate with their vision. Tasmia can control the shape of her darkness, ranging from a large amorphous cloud to a tight beam of concentrated shadows. Those caught within her darkness become disoriented and deprived of their senses, which can drive many enemies to the point of experiencing rampant fear and helplessness. Tasmia is completely immune to the effects of the darkness she generates and is able to see perfectly through it. Her signature ability involves summoning shadow storms, powerful tempests of dark energy capable of devastating destruction. Furthermore, her training allows her to open portals between dimensions, although this skill requires immense concentration and comes with high risks - due to the sustained cursed put upon her, limiting her ability to leave Earth for prolonged periods of time.


Advena Legion R.I.N.G. Belt

The Advena Legion's RING (Reinforced Inertia, Nullified Gravity) Belt is a cutting-edge piece of technology designed to enhance the operational capabilities of its members through advanced gravitational manipulation. This device, worn around the waist, serves multiple crucial functions, crucially adapting to the dynamic needs of the Legion during field missions.

The RING Belt is battery-powered, with energy reserves sufficient for several hours of sustained use under normal conditions. Users can toggle between its various functions via a control panel situated on the belt itself, allowing for quick adjustments even during active engagement. The technology behind the belt is a blend of cutting-edge Earth technology, combined with technology salvaged from previous alien incursions.

  • Inertia and Gravity Control: The RING Belt allows for the manipulation of gravitational forces surrounding the wearer, effectively enabling them to negate the effects of gravity. This technology can be used to replace traditional parachutes, allowing Legionnaires to safely drop into hotspots from significant heights without fear of injury upon landing. By finely adjusting the belt’s settings, users can control their descent speed and trajectory, making it possible to land with precision and readiness.

  • Defensive Field: Beyond gravity manipulation, the belt is equipped with an inertia reinforcement feature. This creates a protective field around the wearer that can alter the velocity of incoming projectiles, effectively slowing them down before impact. This field works by distorting the space around the wearer, making it more difficult for projectiles to maintain their original speed and trajectory, thereby providing a crucial defensive advantage in combat situations.

  • Levitation and Flight Capability: For extraction and maneuverability, the RING Belt includes a limited flight capability. Legionnaires can activate this feature to levitate or fly for short periods, enabling them to ascend from ground level to aerial vehicles or higher structures. While not designed for extended flight, this feature is invaluable for quick extractions and overcoming obstacles or terrain that would be impassable on foot.

  • Communications: The RING houses technology meant to bolster the signal of the Legion's communications equipment, allowing Legionnaires to remain in contact in almost location on Earth.

  • Kits: The RING can be easily fitted with a number of prepackaged kits with tools meant to aid the Legionnaires in the field. While most Legionnaires have their favorite kit loadouts, different kits can be taken for each mission - and kits can easily be swapped out through the use of the belt's quick-release/quick-attach system. Among the kits available for regular use are surveillance kit, first aid kit, forensic kit, tactical kit, capture kit, stealth kit, rations kit, relief kit, and survival kit.


LSF-1 Handgun

The Advena Legion's select-fire energy handgun represents the pinnacle of adaptive weaponry technology, specifically designed to offer a broad range of tactical options to suit various mission requirements. This compact, powerful sidearm features five distinct modes of fire, allowing Legionnaires to respond with appropriate force levels and tactics to diverse scenarios, from crowd control to lethal engagements.

A smart display integrated into the back of the gun allows the operator to swiftly toggle between modes based on situational needs. The weapon can also respond to voice commands or have its fire-mode switched remotely by the DEO handler or other off-site support operators monitoring the situation.

Built-in biometric sensors ensure that the weapon can only be activated by authorized users, reducing the risk of unauthorized or accidental discharge. Additionally, the gun logs usage data for review in compliance with the Advena Legion’s strict rules of engagement.

The Legion Select-Fire handgun may be a prototype, experimental weapon, but it has become a crucial asset for the Advena Legion, offering both flexibility and firepower in a single, easy-to-handle weapon. Whether enforcing peace in non-lethal situations or responding to high-threat environments, this handgun provides Legionnaires with the necessary tools to adapt quickly and effectively, upholding their mission to maintain safety and order across varied operational contexts.

  • Stun Mode: This mode emits a concentrated burst of electricity designed to incapacitate targets temporarily without causing permanent harm. The energy pulse disrupts the target's neuromuscular functions, rendering them momentarily paralyzed and disoriented, ideal for non-lethal takedowns.

  • Kinetic Mode: Utilizing kinetic energy waves, this mode can knock back or disperse groups of individuals without penetrating injuries. It is particularly effective for crowd control, creating space between the Legionnaires and hostile entities or managing civil disturbances with minimal risk of serious injury.

  • Pulse Mode: Emits rapid, low-intensity bursts of energy that can cause confusion and mild disorientation. This setting is suitable for disrupting hostile actions and gaining tactical advantage without escalating to lethal outcomes.

  • Incendiary Mode: This setting generates a concentrated heat beam that can be used to safely disable mechanical devices or create environmental obstacles (like burning a barrier). While not intended for use on personnel, it provides a strategic option for area denial and controlling the movement of hostile forces.

  • Lethal Mode: Reserved for extreme circumstances where deadly force is warranted, this mode delivers a high-energy beam capable of penetrating most known materials. This powerful setting is used strictly in compliance with engagement rules where lethal force is authorized.


Weaknesses Ears: Tasmia has a significant vulnerability linked to her Talokite physiology. Her pointed ears are extremely sensitive and an essential part of her sensory perception, but are also an erogenous and delicate area. A hit to her ears can cause intense pain and disorientation, momentarily crippling her and disrupting her ability to concentrate or maintain control over her magical abilities. Likewise, the right sort of stroke, delivered by a loved one or trusted friend could also be disorientating enough to serve a smelling salts or help snap Tasmia out of a telepathic stupor, intense anger, or a moment of mental breakdown.

Emotions: Tasmia's deep connections to her loved ones and her home can be used against her, as her protective instincts often lead her to take risks.

Environmental Concerns: Her reliance on the dark essence for her powers means that in environments devoid of such energies, her abilities can be significantly weakened.

Ingredients: Tasmia's particular school of sorcery can be dependent on specific conditions or components, like blood for protection circles or the presence of shadows. This can limit her effectiveness in unfavorable conditions.

Respiration: Her physiological need to breathe essence through her skin also poses a vulnerability; environments that are heavily polluted or lack sufficient magical essence can suffocate her, making her feel weakened or disoriented. Likewise, even if she were able to breathe air through her mouth and nose normally, wrapping Tasmia in any tight fabric will cause her great discomfort, possibly sending her body into shock after a brief period.


ANALYTICS

Physicality: 3

Occult: 7

Weaponry: 3

Expertise: 3

Range: 4

Strategy: 4

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NFX - Dawnstar

15 min read

NETWORK FILE (EXTRA): Ha'yoolkáál Soh

Image

Ha'yoolkáál Soh

Ops Moniker: Dawnstar

Status: Advena Legionnaire, United States Law Enforcement Officer

Titles: Legionnaire

BIOGRAPHICAL INFORMATION

Date of Birth: February 26th, 1997 (Approximation)

Place of Birth: Starhaven

Father: Tł’ízí'yildaahii

Mother: Tł’éhonaa’éí’bikaazh

PERSONAL INFORMATION

Orientation: Bisexual

Marital Status: Dating

Significant Other: Ryand'r (Boyfriend)

KEY RELATIONSHIPS & KNOWN ASSOCIATIONS

Kǫ’dził (Brother) Dinéłizhiní (Brother) Advena Legion (Team) Department of Extranormal Operations (Team)

BIOLOGICAL DISTINCTIONS

Species: Starhavenite Human

Sex: Female Gender: Cisgender

Hair Color: Black

Eye Color: Turquoise

DIMENSIONS

Height: 5' 6" / 1.68 m

Weight: 120 lbs / 54 kg


EDUCATIONAL INFORMATION

Level of Education: Special Law Enforcement Training Institution: DEO Training Academy (Advena Campus)

OCCUPATIONAL INFORMATION

Job Title: Advena Legionnaire

Employer: Advena Legion / Department of Extranormal Operations

RESIDENTIAL INFORMATION

Residence

Advena Legion Headquarters

National City, Virginia


Planetary Background:

Starhaven is a planet characterized predominantly by its harsh, arid landscapes reminiscent of Earth’s American West. The planet's vast deserts, rocky canyons, and dried-up plains dominate its geography. While the more fertile biomes such as scattered forests, coastal beaches, snow-dusted mountains, and swamps exist, they are less common and scattered across the rugged terrain.

It is believed that Starhaven (or "Soo'ii'hooghan" as its occupants would call it in their native language) was first discovered by the Kherubim, an advanced alien race grappling with a crisis of infertility. Seeking a solution, they embarked on a bold experiment to bring various species from different worlds to Starhaven, aiming to test whether cross-species breeding could yield a cure. Among the species transported were a small tribe of Anasazi Native Americans. Unlike the other groups, the Anasazi not only survived but thrived on the new planet, eventually blending with the remnants of other alien races to form the distinct Starhavenite race.

The culture of the Starhavenites is deeply rooted in their Anasazi heritage, enriched and transformed over centuries of adaptation and evolution. This society values spirituality highly and embraces a minimalist lifestyle devoid of excessive possessions, reflecting their profound connection to their environment and spiritual beliefs. Technological advancement is minimal, as the Starhavenites prefer to live in harmony with their planet, relying on traditional knowledge and the mystical powers they have developed.

A mystical essence permeates Starhaven, a legacy from its unique position in the galaxy and the ancient magics of the Anasazi. Starhavenite shamans, drawing on this essence, have mastered the ability to harness these powers to tame and interact harmoniously with their environment. This magical prowess is often complemented by psychic abilities that are prevalent among the populace. Shamans and other spiritually significant figures typically exhibit both psychic and mystical capabilities, with the rarest individuals demonstrating profound mastery of both.

Starhavenites closely resemble humans but with distinct features that hint at their mixed heritage. Their skin tone mirrors that of Native Americans, while their eyes sparkle with the vivid hues of quartz or turquoise. This striking eye coloration extends to their lips and tongues, a genetic echo of their alien ancestry. The combination of their physical appearance and mystical abilities gives them an otherworldly presence.

Spirituality is woven into the fabric of daily life on Starhaven. The community is organized around shamanic principles, with leaders and healers revered for their abilities to connect with the spiritual world and manipulate the magical essence of the planet. Rituals and ceremonies play a crucial role in maintaining the balance between their society and the natural world, ensuring that the Starhavenites live in a sustainable and respectful manner.

Starhaven represents a unique blend of ancient Earth culture and alien influences, creating a society that is both mystical and grounded in its harsh planetary conditions. The Starhavenites' deep spiritual connection to their world, combined with their minimalistic lifestyle and psychic abilities, makes them a unique and fascinating species in the galactic community. Despite their technological simplicity, their profound spiritual and mystical practices provide them with a rich and fulfilling existence. BIOGRAPHICAL TIMELINE

(Submitted by Jelly-Gal)

1997 - 2017

Ha'yoolkáál Soh, known affectionately as Soh, was born under the brilliant gemstone-like skies of Starhaven to Tł’ízí'yildaahii (Daahii) and Tł’éhonaa’éí’bikaazh (Bikaazh). Soh was the eldest of three children in her family, with two younger brothers named Kǫ’dził and Dinéłizhiní. From a young age, her parents instilled in her a deep respect for the natural world and their tribe’s traditions. As soon as she could walk, Soh learned the essential skills of hunting and tracking, guided by her father’s expert teachings. At the tender age of six, a significant event occurred that would shape Soh’s path in life. While exploring the edges of their village, Soh discovered an innate psychic ability that allowed her to track any being she had previously met or whose psychic imprint lingered in an area. This remarkable talent surfaced when she was able to lead a search for a group of older children from her tribe who had ventured into the wilderness and lost their way. Soh’s ability to sense and follow their psychic trails was instrumental in their safe return, earning her a place of honor among her community members. Recognizing her unique gift, the local shaman chose Soh for specialized training in the shamanic rites. This decision marked her as a future leader and guardian of their people’s spiritual practices. Soh embraced this role with a fervent dedication, quickly mastering the initial teachings that dealt with harnessing Starhaven’s mystical energies. Her potential to become a full tribal shaman was undeniable, as she displayed a profound connection with both the psychic and mystical realms. As Ha'yoolkáál Soh, now recognized for her profound connection to the mystical energies of Starhaven, prepared for a significant rite of passage to advance her shamanic abilities, the cosmos had other plans. Her trial coincided with a rare planetary alignment, an event not witnessed in generations. Embracing this powerful cosmic moment, Soh conducted a ritual intended to harness the celestial energies. However, the alignment amplified the ritual's power beyond her expectations or control.

2017 - Present

The surge of uncontained mystical energy resulted in the creation of a dimensional gate, ripping through the very fabric of space. Soh, caught in the chaotic vortex, was helplessly pulled through the portal, embarking on an involuntary journey across the cosmos. She emerged from the rift not on her home planet but on Earth, landing in the ancestral lands of the Native Americans, from whom her people had descended centuries ago. Upon her unexpected arrival, Soh discovered a startling transformation: a pair of golden, translucent feathered wings had manifested on her back, a physical embodiment of the mystical energies she had unwittingly unleashed. With focus and determination, she learned to summon or dismiss these wings at will, exploring her new surroundings with both awe and caution. Soh's exploration led to inevitable encounters with the modern world, including a misunderstanding that drew the attention of local law enforcement and the Department of Extranormal Operations (DEO). Her attempts to evade capture showcased her formidable abilities, as she easily outmaneuvered their efforts to detain her. However, her freedom was short-lived when she encountered Firestorm, a hero who managed to neutralize her wings temporarily, leading to her fall and subsequent capture. Transferred to the custody of the Advena Legion, Soh was given the name "Dawnstar." This name, a direct translation of her own, symbolized her new beginning on Earth and her celestial journey. Recognizing her unique abilities and her potential to bridge worlds, the Advena Legion welcomed Dawnstar as a new member, hoping to guide her in understanding Earth's cultures and aiding her in mastering her newfound powers. As Dawnstar, Soh embarked on a path that would intertwine her destiny with Earth's heroes and its challenges. While learning to navigate her role within the Advena Legion, she also sought to understand the responsibilities that came with her powers. Her journey on Earth became not just about personal mastery, but also about contributing to a world so far from, yet strangely connected to, her own.

Threat Assessment

Resources

Starhavenite Physiology

Starhavenites closely resemble humans in their overall physical structure but are distinguished by several unique physiological traits that reflect their mixed alien-human heritage. The skin of a Starhavenite typically presents in shades of normal human pigmentation, particularly those of Native American ancestry. Their hair is generally dark, ranging from deep browns to inky black, reflecting the dominant genetics of their human ancestors. The most striking feature of Starhavenites is their eyes, lips, and tongues, which often exhibit vivid colors such as quartz or turquoise.

  • Low-Light Vision: Starhavenite eyes enhance their visual acuity in low-light conditions.

  • Redundant Organs: Starhavenites possess a couple of redundant organs that are vestiges of their alien ancestry. One notable example is a secondary liver-like organ that enhances metabolic efficiency and toxin filtration, adapting them to the varied and sometimes harsh flora and chemical exposures on Starhaven. Another is a redundant lung, smaller and less developed, which assists in oxygen absorption in the thin atmosphere of their high-altitude habitats. Their respiratory system allows for efficient oxygen absorption, necessary for survival in high-altitude areas where air density is lower.

  • Psionic Awareness: A prevalent trait among Starhavenites is their psionic potential, like due to prolonged exposure to supercharged intrinsic activity. While the strength and nature of these abilities vary, many possess some form of psychic talent, ranging from telepathy and psychometry to more complex forms of psychic manipulation, such as telekinesis. No matter what psionic abilities individual Starhavenites possess, they all seem to have a heightened sensitivity to intrinsic phenomena.

  • Psionic Tracking: Soh's personal psionic development includes a psychic capability to track any individual she has previously encountered. This skill allows her to locate persons across potentially intercontinental distances.

  • Psychometry: As an advanced development of her psionic tracking, Soh can detect and interpret psychic impressions or energies left in an area or on objects. This talent enables her to gather historical psychic residues to reconstruct past events, offering insights in solving crimes, locating missing persons, or accessing concealed information.


Spirit Wings

Soh wields the ability to manifest a pair of golden, translucent wings. This is accomplished through a deeply ingrained rote magic that requires no ritualistic invocation. These wings are nearly indestructible against conventional weapons and munitions, providing not only rapid aerial mobility but also substantial defensive capabilities. They can effectively be used to shield herself or others from various attacks, and their structural integrity allows for offensive maneuvers, with a lifting capability of up to 500 lbs (approximately 227 kg).

  • Supersonic Flight: Soh can fly at supersonic speeds, specifically reaching speeds up to Mach 3, which translates to about 2,301 miles per hour (3,704 kilometers per hour).

  • Wind Gusts: By powerfully flapping her wings, Soh can generate robust gusts of wind. These gusts are capable of knocking opponents off their feet and can be tactically used to disrupt enemy formations or clear debris and obstacles from her path.


Holistic Medicine

Soh is skilled in holistic and naturalistic medicine, utilizing her extensive knowledge of Starhaven’s plant life (and similar flora found on Earth) and traditional healing practices to treat injuries and illnesses with natural remedies.


Occultism

Soh's magical abilities, while limited in scope, include performing specific rituals and creating alchemical tinctures. Her knowledge of occult lore is comprehensive, focused particularly on naturalistic and shamanic practices.


Wilderness Survival

Having grown up on the rugged terrain of Starhaven, Soh is a proficient tracker and survivalist, equipped to handle and navigate through challenging environments, from dense forests to arid deserts.


Wrestling

Soh is adept in hand-to-hand combat, specializing in the traditional wrestling techniques of her home planet. These techniques emphasize joint locks and pressure points, making her highly effective in subduing opponents without reliance on lethal force.

Advena Legion R.I.N.G. Belt

The Advena Legion's RING (Reinforced Inertia, Nullified Gravity) Belt is a cutting-edge piece of technology designed to enhance the operational capabilities of its members through advanced gravitational manipulation. This device, worn around the waist, serves multiple crucial functions, crucially adapting to the dynamic needs of the Legion during field missions.

The RING Belt is battery-powered, with energy reserves sufficient for several hours of sustained use under normal conditions. Users can toggle between its various functions via a control panel situated on the belt itself, allowing for quick adjustments even during active engagement. The technology behind the belt is a blend of cutting-edge Earth technology, combined with technology salvaged from previous alien incursions.

  • Inertia and Gravity Control: The RING Belt allows for the manipulation of gravitational forces surrounding the wearer, effectively enabling them to negate the effects of gravity. This technology can be used to replace traditional parachutes, allowing Legionnaires to safely drop into hotspots from significant heights without fear of injury upon landing. By finely adjusting the belt’s settings, users can control their descent speed and trajectory, making it possible to land with precision and readiness.

  • Defensive Field: Beyond gravity manipulation, the belt is equipped with an inertia reinforcement feature. This creates a protective field around the wearer that can alter the velocity of incoming projectiles, effectively slowing them down before impact. This field works by distorting the space around the wearer, making it more difficult for projectiles to maintain their original speed and trajectory, thereby providing a crucial defensive advantage in combat situations.

  • Levitation and Flight Capability: For extraction and maneuverability, the RING Belt includes a limited flight capability. Legionnaires can activate this feature to levitate or fly for short periods, enabling them to ascend from ground level to aerial vehicles or higher structures. While not designed for extended flight, this feature is invaluable for quick extractions and overcoming obstacles or terrain that would be impassable on foot.

  • Communications: The RING houses technology meant to bolster the signal of the Legion's communications equipment, allowing Legionnaires to remain in contact in almost location on Earth.

  • Kits: The RING can be easily fitted with a number of prepackaged kits with tools meant to aid the Legionnaires in the field. While most Legionnaires have their favorite kit loadouts, different kits can be taken for each mission - and kits can easily be swapped out through the use of the belt's quick-release/quick-attach system. Among the kits available for regular use are surveillance kit, first aid kit, forensic kit, tactical kit, capture kit, stealth kit, rations kit, relief kit, and survival kit.


LSF-1 Handgun

The Advena Legion's select-fire energy handgun represents the pinnacle of adaptive weaponry technology, specifically designed to offer a broad range of tactical options to suit various mission requirements. This compact, powerful sidearm features five distinct modes of fire, allowing Legionnaires to respond with appropriate force levels and tactics to diverse scenarios, from crowd control to lethal engagements.

A smart display integrated into the back of the gun allows the operator to swiftly toggle between modes based on situational needs. The weapon can also respond to voice commands or have its fire-mode switched remotely by the DEO handler or other off-site support operators monitoring the situation.

Built-in biometric sensors ensure that the weapon can only be activated by authorized users, reducing the risk of unauthorized or accidental discharge. Additionally, the gun logs usage data for review in compliance with the Advena Legion’s strict rules of engagement.

The Legion Select-Fire handgun may be a prototype, experimental weapon, but it has become a crucial asset for the Advena Legion, offering both flexibility and firepower in a single, easy-to-handle weapon. Whether enforcing peace in non-lethal situations or responding to high-threat environments, this handgun provides Legionnaires with the necessary tools to adapt quickly and effectively, upholding their mission to maintain safety and order across varied operational contexts.

  • Stun Mode: This mode emits a concentrated burst of electricity designed to incapacitate targets temporarily without causing permanent harm. The energy pulse disrupts the target's neuromuscular functions, rendering them momentarily paralyzed and disoriented, ideal for non-lethal takedowns.

  • Kinetic Mode: Utilizing kinetic energy waves, this mode can knock back or disperse groups of individuals without penetrating injuries. It is particularly effective for crowd control, creating space between the Legionnaires and hostile entities or managing civil disturbances with minimal risk of serious injury.

  • Pulse Mode: Emits rapid, low-intensity bursts of energy that can cause confusion and mild disorientation. This setting is suitable for disrupting hostile actions and gaining tactical advantage without escalating to lethal outcomes.

  • Incendiary Mode: This setting generates a concentrated heat beam that can be used to safely disable mechanical devices or create environmental obstacles (like burning a barrier). While not intended for use on personnel, it provides a strategic option for area denial and controlling the movement of hostile forces.

  • Lethal Mode: Reserved for extreme circumstances where deadly force is warranted, this mode delivers a high-energy beam capable of penetrating most known materials. This powerful setting is used strictly in compliance with engagement rules where lethal force is authorized.


Weaknesses Environmental Dependence: The efficacy of her wings and certain magical abilities are contingent upon the presence of ambient magical energies, which are abundant in her native star system but may be diminished or erratic in other cosmic environments.

Sensory Overload: Her psychometric abilities might lead to sensory overload, particularly in environments saturated with strong psychic residues, which can impede her effectiveness by overwhelming her sensory processing capabilities.


ANALYTICS

Physicality: 3

Occult: 5

Weaponry: 4

Expertise: 5

Range: 6

Strategy: 3

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